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Cars – Tyre Types
There are certain settings CSP tries to guess based on tyre names, but sometimes with custom tyre names it doesn’t work as expected (since it’s a racing sim, fallback tyre type is always a slick, which can make cars with tyres with unexpected names behave extra slippery during the rain).
Instead of learning all the guessing rules and tinkering with names, please consider adding a new TYPE_HINT
parameter next to regular NAME
and SHORT_NAME
. Some types support optional modifiers set as TYPE_HINT_MODIFIER
as well. Known values:
-
TREADED
: regular street tyres, good at driving on water or gravel. -
VINTAGE_PERFORMANCE
: older sporty tyres. -
RACING_TREADED
: racing tyres that can channel water away, but not good at gravel. -
SLICK
: slick tyres, terrible on anything wet. -
SEMISLICK
: semislick tyres, have some difficulties on wet surfaces. -
RAIN
: actual rain tyres (if any present, CSP won’t generate rain tyres). -
GRAVEL
: tyres for offroading (added in 0.2.4-preview1).-
TYPE_HINT_MODIFIER = RALLY1
: modern aggressive rally tyres.
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If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
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- Extra FX Flags
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