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Cars – Enabling extended physics

JacksonPG edited this page Oct 30, 2022 · 3 revisions

To make sure everybody is racing in the same conditions, to use any features of extended car physics, you need to enable extended physics first. For that, open car.ini, find [HEADER] section and add extended- to VERSION value as prefix, like so:

[HEADER]
VERSION=extended-2

For version locking (1.74+ only)

[HEADER]
VERSION=extendedV2-1 ;still can have 1 or 2 at the end

[_EXTENSION]
REQUIRED_VERSION=2142 ;this is using the 1.79 version code as an example. Can be found easily in CM->Settings->CSP->About, titled "Shaders Patch version ID"

The idea is that original AC, if it would encounter that VERSION value, would crash (because it can’t parse this value as integer). Custom Shaders Patch, on the other hand, would catch this value, stop AC from crashing and mark loading car as a car which can use extended physics.

General Information

Car Physics

Track Physics

Car & Track Configs

Car Configs

Instruments
Miscellaneous

Track Configs

Post-processing Filters

Python Apps

Lua Apps

Server Configs

Other Things

Unrelated to Custom Shaders Patch

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