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Urp/fix 1378692 #6627
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… m_IsGlobal, ToUpper() converts it to m_İsGlobal and cannot find it. fixes case 1378692
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. SRP Core Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
Removed @alex-vazquez as he is sick and will not be able to see this soon |
* Fix FBX Material * [HDRP] Fix rendering when adding an incompatible platform to the project #6495 * Updated Physically Based Sky documentation with more warnings about warmup cost. #6498 * Fixed shaders craeted with the custom pass renderers template not being compatible with SRP batcher (case 1383694) (#6501) * Fixed the fade in mode of the clouds not impacting the volumetric clouds shadows (case 1381652). #6511 * Avoid typed load on volumetric fog filtering on platforms that don't support it #6513 * Fixed the property name of screen weight distance (#6586) * Documentation and images for custom mip for texture samplers (#6592) * Documentation and images for custom mip for texture samplers * Code review suggested changes. * Fixed potential asymmetrical resource release in the volumetric clouds (case 1388218). #6600 * Fixed the intensity of the sky being reduced signficantly even if there is no clouds (case 1388279). #6601 * Fixed the rt screen space shadows not using the correct asset for allocating the history buffers. #6613 * Urp/fix 1378692 #6627 * Fixed a crash with render graph viewer #6629 * [HDRP] Fix tile/cluster debug for Decal and Fog #6635 * Minor rewording of PT doc. (#6637) * Changed the behavior the max ray length for recursive rendering to match RTR and rasterization. #6643 * Fix (#6649) * [HDRP] Fix issue with dynamic RendererList culling option getting ignored #6659 * Review new warmup cost section (#6683) A few fixes applied to the changes in #6498 and #6323. * Path fixes (#6692) Updated incorrect menu paths. * fixed typo "pratices" -> "practices" in ToC (#6699) * fixed link to decal.md (#6700) * Volume docs bugfixes (#6714) * Volume docs bugfixes Updates screenshots, menu paths and fixed some typos and inaccuracies. * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> * NeedMotionVectorForTransparent was checking for wrong flag #6719 * [HDRP][Tooltips] Fixed some tooltips for Local Volumetric Fog #6722 * [Fogbugz # 380357] Fixing negative overflowing of IES attenuation spline #6669 Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com> Co-authored-by: esdasuka <soner.sen@gmail.com> Co-authored-by: simonb-unity <94441789+simonb-unity@users.noreply.github.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com> Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: Jans Margevics <50581102+JMargevics@users.noreply.github.com>
* Fixed the fade in mode of the clouds not impacting the volumetric clouds shadows (case 1381652). #6511 * Update .gitignore * Avoid typed load on volumetric fog filtering on platforms that don't support it #6513 * Fixed potential asymmetrical resource release in the volumetric clouds (case 1388218). #6600 * Fixed the intensity of the sky being reduced signficantly even if there is no clouds (case 1388279). #6601 * Fixed the rt screen space shadows not using the correct asset for allocating the history buffers. #6613 * Changed the behavior the max ray length for recursive rendering to match RTR and rasterization. #6643 * Fix fbx material #6491 * Urp/fix 1378692 #6627 * [Fogbugz # 380357] Fixing negative overflowing of IES attenuation spline #6669 * Update 1225_Lit_SpeedTree8SG.png * update ref screenshots * Update 004-CloudsFlaresDecals.png Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: esdasuka <soner.sen@gmail.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Purpose of this PR
this PR fixes https://fogbugz.unity3d.com/f/cases/1378692/
In Turkish there is a special i, and for the VolumeEditor when looking for the property m_IsGlobal, String.ToUpper() converts it to m_İsGlobal and cannot find it
Testing status
locally tested the project in Turkish, tested the template project.
Comments to reviewers
Notes for the reviewers you have assigned.](https://github.com/Unity-Technologies/Graphics/pull/new/URP/fix-1378692)