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Fixed the rt screen space shadows not using the correct asset for allocating the history buffers. #6613
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…ocating the history buffers.
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Fix has been explained and already tested properly afaik ✔️
DXR test ran locally all green. |
…ocating the history buffers. #6613
…ocating the history buffers. #6613
* Fix FBX Material * [HDRP] Fix rendering when adding an incompatible platform to the project #6495 * Updated Physically Based Sky documentation with more warnings about warmup cost. #6498 * Fixed shaders craeted with the custom pass renderers template not being compatible with SRP batcher (case 1383694) (#6501) * Fixed the fade in mode of the clouds not impacting the volumetric clouds shadows (case 1381652). #6511 * Avoid typed load on volumetric fog filtering on platforms that don't support it #6513 * Fixed the property name of screen weight distance (#6586) * Documentation and images for custom mip for texture samplers (#6592) * Documentation and images for custom mip for texture samplers * Code review suggested changes. * Fixed potential asymmetrical resource release in the volumetric clouds (case 1388218). #6600 * Fixed the intensity of the sky being reduced signficantly even if there is no clouds (case 1388279). #6601 * Fixed the rt screen space shadows not using the correct asset for allocating the history buffers. #6613 * Urp/fix 1378692 #6627 * Fixed a crash with render graph viewer #6629 * [HDRP] Fix tile/cluster debug for Decal and Fog #6635 * Minor rewording of PT doc. (#6637) * Changed the behavior the max ray length for recursive rendering to match RTR and rasterization. #6643 * Fix (#6649) * [HDRP] Fix issue with dynamic RendererList culling option getting ignored #6659 * Review new warmup cost section (#6683) A few fixes applied to the changes in #6498 and #6323. * Path fixes (#6692) Updated incorrect menu paths. * fixed typo "pratices" -> "practices" in ToC (#6699) * fixed link to decal.md (#6700) * Volume docs bugfixes (#6714) * Volume docs bugfixes Updates screenshots, menu paths and fixed some typos and inaccuracies. * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> * NeedMotionVectorForTransparent was checking for wrong flag #6719 * [HDRP][Tooltips] Fixed some tooltips for Local Volumetric Fog #6722 * [Fogbugz # 380357] Fixing negative overflowing of IES attenuation spline #6669 Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com> Co-authored-by: esdasuka <soner.sen@gmail.com> Co-authored-by: simonb-unity <94441789+simonb-unity@users.noreply.github.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com> Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: Jans Margevics <50581102+JMargevics@users.noreply.github.com>
* Fixed the fade in mode of the clouds not impacting the volumetric clouds shadows (case 1381652). #6511 * Update .gitignore * Avoid typed load on volumetric fog filtering on platforms that don't support it #6513 * Fixed potential asymmetrical resource release in the volumetric clouds (case 1388218). #6600 * Fixed the intensity of the sky being reduced signficantly even if there is no clouds (case 1388279). #6601 * Fixed the rt screen space shadows not using the correct asset for allocating the history buffers. #6613 * Changed the behavior the max ray length for recursive rendering to match RTR and rasterization. #6643 * Fix fbx material #6491 * Urp/fix 1378692 #6627 * [Fogbugz # 380357] Fixing negative overflowing of IES attenuation spline #6669 * Update 1225_Lit_SpeedTree8SG.png * update ref screenshots * Update 004-CloudsFlaresDecals.png Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: esdasuka <soner.sen@gmail.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
For some reason, this was using the wrong HDRP asset for allocating the shadow history buffers. This fixes it.
The repro was explained to @remi-chapelain.
Testing status
Issues doesn't repro anymore.