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[HDRP] Backport various PRs #6742
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…ng compatible with SRP batcher (case 1383694) (#6501)
…uds shadows (case 1381652). #6511
* Documentation and images for custom mip for texture samplers * Code review suggested changes.
…s (case 1388218). #6600
…re is no clouds (case 1388279). #6601
…ocating the history buffers. #6613
…atch RTR and rasterization. #6643
Updated incorrect menu paths.
* Volume docs bugfixes Updates screenshots, menu paths and fixed some typos and inaccuracies. * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP SRP Core Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
Purpose of this PR
Fix FBX Material
[HDRP] Fix rendering when adding an incompatible platform to the proj…
Updated Physically Based Sky documentation with more warnings about w…
Fixed shaders craeted with the custom pass renderers template not bei…
Fixed the fade in mode of the clouds not impacting the volumetric clo…
Avoid typed load on volumetric fog filtering on platforms that don't …
Fixed the property name of screen weight distance (#6586)
Documentation and images for custom mip for texture samplers (#6592)
Fixed potential asymmetrical resource release in the volumetric cloud…
Fixed the intensity of the sky being reduced signficantly even if the…
Fixed the rt screen space shadows not using the correct asset for all…
Urp/fix 1378692 #6627
Fixed a crash with render graph viewer #6629
[HDRP] Fix tile/cluster debug for Decal and Fog #6635
Minor rewording of PT doc. (#6637)
Changed the behavior the max ray length for recursive rendering to m…
Fix (#6649)
[HDRP] Fix issue with dynamic RendererList culling option getting ign…
Review new warmup cost section (#6683)
Path fixes (#6692)
fixed typo "pratices" -> "practices" in ToC (#6699)
fixed link to decal.md (#6700)
Volume docs bugfixes (#6714)
NeedMotionVectorForTransparent was checking for wrong flag #6719
[HDRP][Tooltips] Fixed some tooltips for Local Volumetric Fog #6722
[Fogbugz # 380357] Fixing negative overflowing of IES attenuation spl…
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