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[HDRP] Fix rendering when adding an incompatible platform to the project #6495

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Merged
merged 3 commits into from
Dec 16, 2021

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alelievr
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@alelievr alelievr commented Dec 6, 2021

Purpose of this PR

Fix https://fogbugz.unity3d.com/f/cases/1384634/

In the editor we actually don't need to check all the APIs in the project settings, we can only check the active one. Also, this change makes it easier to work with both HDRP and URP at the same time with the build pipeline.

Note that it's also possible to backport this if needed.


Testing status

Added OpenGL to the list of graphics API on windows (along with Vulkan enabled) and it works.
Note that I also tried the repro on the bug but just adding an unsupported API to the list works too.
I also tested that the build still works correctly when a valid API is used

@alelievr alelievr added the HDRP label Dec 6, 2021
@alelievr alelievr self-assigned this Dec 6, 2021
@alelievr alelievr marked this pull request as ready for review December 6, 2021 15:41
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Looks good! Also checked switching from URP to HDRP with HDRP supported and unsupported platform. Did not run into any issues.

@sebastienlagarde sebastienlagarde merged commit ab02f13 into master Dec 16, 2021
@sebastienlagarde sebastienlagarde deleted the hd/fix-rendering-editor-incompatible-api branch December 16, 2021 12:33
sebastienlagarde added a commit that referenced this pull request Jan 13, 2022
* Fixed the property name of screen weight distance (#6586)

* Documentation and images for custom mip for texture samplers (#6592)

* Documentation and images for custom mip for texture samplers

* Code review suggested changes.

* [HDRP] Fix tile/cluster debug for Decal and Fog #6635

* Minor rewording of PT doc. (#6637)

* Review new warmup cost section (#6683)

A few fixes applied to the changes in #6498 and #6323.

* Path fixes (#6692)

Updated incorrect menu paths.

* fixed typo "pratices" -> "practices" in ToC (#6699)

* fixed link to decal.md (#6700)

* Volume docs bugfixes (#6714)

* Volume docs bugfixes

Updates screenshots, menu paths and fixed some typos and inaccuracies.

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* NeedMotionVectorForTransparent was checking for wrong flag #6719

* [HDRP][Tooltips] Fixed some tooltips for Local Volumetric Fog #6722

* Fix (#6649)

* [HDRP] Fix rendering when adding an incompatible platform to the project #6495

* Fixed a crash with render graph viewer

* Fixed Custom Pass DrawRenderers shader not compatible with SRP Batcher #6501

Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: simonb-unity <94441789+simonb-unity@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Jans Margevics <50581102+JMargevics@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Jan 13, 2022
* Fix FBX Material

* [HDRP] Fix rendering when adding an incompatible platform to the project #6495

* Updated Physically Based Sky documentation with more warnings about warmup cost. #6498

* Fixed shaders craeted with the custom pass renderers template not being compatible with SRP batcher (case 1383694) (#6501)

* Fixed the fade in mode of the clouds not impacting the volumetric clouds shadows (case 1381652). #6511

* Avoid typed load on volumetric fog filtering on platforms that don't support it #6513

* Fixed the property name of screen weight distance (#6586)

* Documentation and images for custom mip for texture samplers (#6592)

* Documentation and images for custom mip for texture samplers

* Code review suggested changes.

* Fixed potential asymmetrical resource release in the volumetric clouds (case 1388218). #6600

* Fixed the intensity of the sky being reduced signficantly even if there is no clouds (case 1388279). #6601

* Fixed the rt screen space shadows not using the correct asset for allocating the history buffers. #6613

* Urp/fix 1378692 #6627

* Fixed a crash with render graph viewer #6629

* [HDRP] Fix tile/cluster debug for Decal and Fog #6635

* Minor rewording of PT doc. (#6637)

* Changed the behavior the max ray length for recursive rendering to match RTR and rasterization. #6643

* Fix (#6649)

* [HDRP] Fix issue with dynamic RendererList culling option getting ignored #6659

* Review new warmup cost section (#6683)

A few fixes applied to the changes in #6498 and #6323.

* Path fixes (#6692)

Updated incorrect menu paths.

* fixed typo "pratices" -> "practices" in ToC (#6699)

* fixed link to decal.md (#6700)

* Volume docs bugfixes (#6714)

* Volume docs bugfixes

Updates screenshots, menu paths and fixed some typos and inaccuracies.

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* NeedMotionVectorForTransparent was checking for wrong flag #6719

* [HDRP][Tooltips] Fixed some tooltips for Local Volumetric Fog #6722

* [Fogbugz # 380357] Fixing negative overflowing of IES attenuation spline #6669

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: esdasuka <soner.sen@gmail.com>
Co-authored-by: simonb-unity <94441789+simonb-unity@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Jans Margevics <50581102+JMargevics@users.noreply.github.com>
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4 participants