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[HDRP] backport misc PRs #6738
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[HDRP] backport misc PRs #6738
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* Documentation and images for custom mip for texture samplers * Code review suggested changes.
Updated incorrect menu paths.
* Volume docs bugfixes Updates screenshots, menu paths and fixed some typos and inaccuracies. * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP SRP Core Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
Purpose of this PR
Fixed the property name of screen weight distance (#6586)
Documentation and images for custom mip for texture samplers (#6592)
[HDRP] Fix tile/cluster debug for Decal and Fog #6635
Minor rewording of PT doc. (#6637)
Review new warmup cost section (#6683)
Path fixes (#6692)
fixed typo "pratices" -> "practices" in ToC (#6699)
fixed link to decal.md (#6700)
Volume docs bugfixes (#6714)
NeedMotionVectorForTransparent was checking for wrong flag #6719
[HDRP][Tooltips] Fixed some tooltips for Local Volumetric Fog #6722
Fix (#6649)
[HDRP] Fix rendering when adding an incompatible platform to the proj…
Fixed a crash with render graph viewer
Fixed Custom Pass DrawRenderers shader not compatible with SRP Batcher …
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