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[HDRP] Fix issue with dynamic RendererList culling option getting ignored #6659

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Merged
merged 2 commits into from
Jan 13, 2022

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@pmavridis pmavridis commented Dec 21, 2021

Purpose of this PR

https://fogbugz.unity3d.com/f/cases/1388854
The RendererList culling option was not being initialized properly in rendergraph.

The fix is trivial, but it shows that we are missing a test for this on the HDRP side.
Not sure how to test such feature, maybe it's time to enable it by default and have the perf metrics capture the regression?


Testing status

Open The HDRP template, Open the RenderGraph Viewer and in the filters select to show culled passes:
Now toggle the "Dynamic render pass culling" option in the HDRP global settings.

  • Before: the number of culled passes stays the same, regardless of dynamic culling.
  • After: the number of culled passes is now higher and changes with the view.

@pmavridis pmavridis requested review from alelievr, JulienIgnace-Unity and a team December 21, 2021 13:47
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@pmavridis pmavridis changed the title Fix issue with automatic RendererList culling option getting ignored [HDRP] Fix issue with automatic RendererList culling option getting ignored Dec 21, 2021
@pmavridis pmavridis changed the title [HDRP] Fix issue with automatic RendererList culling option getting ignored [HDRP] Fix issue with dynamic RendererList culling option getting ignored Dec 21, 2021
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LGTM, I don't see what could be tested more.

@sebastienlagarde sebastienlagarde marked this pull request as ready for review January 13, 2022 12:50
@sebastienlagarde sebastienlagarde merged commit 1d7ecd8 into master Jan 13, 2022
@sebastienlagarde sebastienlagarde deleted the HDRP/fix_rendererlist branch January 13, 2022 12:51
sebastienlagarde added a commit that referenced this pull request Jan 13, 2022
* Fix FBX Material

* [HDRP] Fix rendering when adding an incompatible platform to the project #6495

* Updated Physically Based Sky documentation with more warnings about warmup cost. #6498

* Fixed shaders craeted with the custom pass renderers template not being compatible with SRP batcher (case 1383694) (#6501)

* Fixed the fade in mode of the clouds not impacting the volumetric clouds shadows (case 1381652). #6511

* Avoid typed load on volumetric fog filtering on platforms that don't support it #6513

* Fixed the property name of screen weight distance (#6586)

* Documentation and images for custom mip for texture samplers (#6592)

* Documentation and images for custom mip for texture samplers

* Code review suggested changes.

* Fixed potential asymmetrical resource release in the volumetric clouds (case 1388218). #6600

* Fixed the intensity of the sky being reduced signficantly even if there is no clouds (case 1388279). #6601

* Fixed the rt screen space shadows not using the correct asset for allocating the history buffers. #6613

* Urp/fix 1378692 #6627

* Fixed a crash with render graph viewer #6629

* [HDRP] Fix tile/cluster debug for Decal and Fog #6635

* Minor rewording of PT doc. (#6637)

* Changed the behavior the max ray length for recursive rendering to match RTR and rasterization. #6643

* Fix (#6649)

* [HDRP] Fix issue with dynamic RendererList culling option getting ignored #6659

* Review new warmup cost section (#6683)

A few fixes applied to the changes in #6498 and #6323.

* Path fixes (#6692)

Updated incorrect menu paths.

* fixed typo "pratices" -> "practices" in ToC (#6699)

* fixed link to decal.md (#6700)

* Volume docs bugfixes (#6714)

* Volume docs bugfixes

Updates screenshots, menu paths and fixed some typos and inaccuracies.

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* NeedMotionVectorForTransparent was checking for wrong flag #6719

* [HDRP][Tooltips] Fixed some tooltips for Local Volumetric Fog #6722

* [Fogbugz # 380357] Fixing negative overflowing of IES attenuation spline #6669

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: esdasuka <soner.sen@gmail.com>
Co-authored-by: simonb-unity <94441789+simonb-unity@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: Jans Margevics <50581102+JMargevics@users.noreply.github.com>
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5 participants