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sebastienlagardeFrancescoC-unityanisunityadrien-de-tocquevilleesdasuka
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[HDRP] Backport various Prs (#6741)
* Fixed the fade in mode of the clouds not impacting the volumetric clouds shadows (case 1381652). #6511 * Update .gitignore * Avoid typed load on volumetric fog filtering on platforms that don't support it #6513 * Fixed potential asymmetrical resource release in the volumetric clouds (case 1388218). #6600 * Fixed the intensity of the sky being reduced signficantly even if there is no clouds (case 1388279). #6601 * Fixed the rt screen space shadows not using the correct asset for allocating the history buffers. #6613 * Changed the behavior the max ray length for recursive rendering to match RTR and rasterization. #6643 * Fix fbx material #6491 * Urp/fix 1378692 #6627 * [Fogbugz # 380357] Fixing negative overflowing of IES attenuation spline #6669 * Update 1225_Lit_SpeedTree8SG.png * update ref screenshots * Update 004-CloudsFlaresDecals.png Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: esdasuka <soner.sen@gmail.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
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.gitignore

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