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Add pragma renderer only for planar reflection preview shader #7058

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Merged
merged 2 commits into from
Feb 11, 2022

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Feb 9, 2022

Purpose of this PR

Add pragma only shader to preview shader so it don't compil with opengl


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github-actions bot commented Feb 9, 2022

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theopnv commented Feb 9, 2022

Thanks.
I will approve if/when these tests are green https://katana.ds.unity3d.com/projects/Unity/builders/proj0-Test%20EditorTests%20-%20Linux64Editor%20%28Isolated%20Packages%20Verified%20-%20ubuntu%201804%29?unity_branch=graphics/vendoring/2022-02-04 (I cherry picked the PR), but I can't do a technical review of the code.

@sebastienlagarde sebastienlagarde marked this pull request as ready for review February 10, 2022 10:44
@sebastienlagarde sebastienlagarde merged commit a59573a into master Feb 11, 2022
@sebastienlagarde sebastienlagarde deleted the HDRP/fix-renderer-only branch February 11, 2022 09:18
sebastienlagarde added a commit that referenced this pull request Feb 21, 2022
* Add pragma renderer only for planar reflection preview shader

* various missing part
sebastienlagarde added a commit that referenced this pull request Feb 22, 2022
* Improve Path tracing docs #6494

* [HDRP] Improves robustness of detail normal mapping when scale = 0 (and not using surface gradients) #6980

* Add pragma renderer only for planar reflection preview shader (#7058)

* Add pragma renderer only for planar reflection preview shader

* various missing part

* Fix wrong class name in the CustomPassUtils doc (#7063)

* Fix null check reference in CollectLightsForRayTracing (Fix 1398381) #7065

* Fixed camera motion vector pass reading last frame depth texture #7111

* Update Custom-Pass-Injection-Points.md (#7116)

* Update Custom-Pass-Injection-Points.md (#7116)

* Fix lunix compil issues (#7143)

* note bolding (#7161)

* note bolding

* Apply formatting changes

* Update blit-overview.md

* Update blit-overview.md

* Update blit-overview.md

* Update blit-overview.md

* Update blit-overview.md

* Update blit-overview.md

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* updated screenshots (#7164)

* updated screenshots

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
sebastienlagarde added a commit that referenced this pull request Mar 2, 2022
* Merge Hd/bugfix #6791

* Updated Physically Based Sky documentation with more warnings about warmup cost. #6498

* Rename vertex color mode option #6795

* Initial commit - update the docs (#6819)

* [Hdrp] Merge Hd/bugfix #6954

* Fix for Final Image Histogram debug mode not working on some hardware #7041

* Add pragma renderer only for planar reflection preview shader #7058

* Revert shadow caching code

* Update HDRenderPipeline.cs

* Revert wrong backport of #6952

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
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2 participants