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Add pragma renderer only for planar reflection preview shader #7058
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
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* Add pragma renderer only for planar reflection preview shader * various missing part
* Improve Path tracing docs #6494 * [HDRP] Improves robustness of detail normal mapping when scale = 0 (and not using surface gradients) #6980 * Add pragma renderer only for planar reflection preview shader (#7058) * Add pragma renderer only for planar reflection preview shader * various missing part * Fix wrong class name in the CustomPassUtils doc (#7063) * Fix null check reference in CollectLightsForRayTracing (Fix 1398381) #7065 * Fixed camera motion vector pass reading last frame depth texture #7111 * Update Custom-Pass-Injection-Points.md (#7116) * Update Custom-Pass-Injection-Points.md (#7116) * Fix lunix compil issues (#7143) * note bolding (#7161) * note bolding * Apply formatting changes * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * updated screenshots (#7164) * updated screenshots * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com> Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
* Merge Hd/bugfix #6791 * Updated Physically Based Sky documentation with more warnings about warmup cost. #6498 * Rename vertex color mode option #6795 * Initial commit - update the docs (#6819) * [Hdrp] Merge Hd/bugfix #6954 * Fix for Final Image Histogram debug mode not working on some hardware #7041 * Add pragma renderer only for planar reflection preview shader #7058 * Revert shadow caching code * Update HDRenderPipeline.cs * Revert wrong backport of #6952 Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: John Parsaie <johnpa@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Purpose of this PR
Add pragma only shader to preview shader so it don't compil with opengl
Testing status
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