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note bolding #7161
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note bolding #7161
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP URP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
+ono |
It appears that you made a non-draft PR! |
no idea what is happening with urp file |
* note bolding * Apply formatting changes * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* note bolding * Apply formatting changes * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* note bolding * Apply formatting changes * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Improve Path tracing docs #6494 * [HDRP] Improves robustness of detail normal mapping when scale = 0 (and not using surface gradients) #6980 * Add pragma renderer only for planar reflection preview shader (#7058) * Add pragma renderer only for planar reflection preview shader * various missing part * Fix wrong class name in the CustomPassUtils doc (#7063) * Fix null check reference in CollectLightsForRayTracing (Fix 1398381) #7065 * Fixed camera motion vector pass reading last frame depth texture #7111 * Update Custom-Pass-Injection-Points.md (#7116) * Update Custom-Pass-Injection-Points.md (#7116) * Fix lunix compil issues (#7143) * note bolding (#7161) * note bolding * Apply formatting changes * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * updated screenshots (#7164) * updated screenshots * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com> Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com> Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Part of a quality review of HDRP docs.
Fixed unbolded note.