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[HDRP] Fix linux compilation shader issue with '#' #7143

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Merged
merged 1 commit into from
Feb 15, 2022

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sebastienlagarde
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Purpose of this PR

Katana is failing on a compilation of shader in SRP2Core process. This PR fix it


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@sebastienlagarde sebastienlagarde marked this pull request as ready for review February 15, 2022 10:56
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://unity-ci.cds.internal.unity3d.com/project/902/
Search for your PR branch using the search bar at the top, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/jobDefinition/.yamato%2Fall-hdrp.yml%23PR_HDRP_trunk
With changes to HDRP packages, you should also run
/jobDefinition/.yamato%2Fall-lightmapping.yml%23PR_Lightmapping_trunk

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@github-actions github-actions bot added the HDRP label Feb 15, 2022
@sebastienlagarde sebastienlagarde merged commit 288c319 into master Feb 15, 2022
@sebastienlagarde sebastienlagarde deleted the HDRP/fix-compil-issue branch February 15, 2022 11:07
sebastienlagarde added a commit that referenced this pull request Feb 21, 2022
sebastienlagarde added a commit that referenced this pull request Feb 22, 2022
* Improve Path tracing docs #6494

* [HDRP] Improves robustness of detail normal mapping when scale = 0 (and not using surface gradients) #6980

* Add pragma renderer only for planar reflection preview shader (#7058)

* Add pragma renderer only for planar reflection preview shader

* various missing part

* Fix wrong class name in the CustomPassUtils doc (#7063)

* Fix null check reference in CollectLightsForRayTracing (Fix 1398381) #7065

* Fixed camera motion vector pass reading last frame depth texture #7111

* Update Custom-Pass-Injection-Points.md (#7116)

* Update Custom-Pass-Injection-Points.md (#7116)

* Fix lunix compil issues (#7143)

* note bolding (#7161)

* note bolding

* Apply formatting changes

* Update blit-overview.md

* Update blit-overview.md

* Update blit-overview.md

* Update blit-overview.md

* Update blit-overview.md

* Update blit-overview.md

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* updated screenshots (#7164)

* updated screenshots

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
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