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[HDRP] Backport various PRs #7232
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…nd not using surface gradients) #6980
* Add pragma renderer only for planar reflection preview shader * various missing part
* note bolding * Apply formatting changes * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md * Update blit-overview.md Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* updated screenshots * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
Purpose of this PR
Improve Path tracing docs https://github.com/Unity-Technologies/Graphics/pull/6494[](https://github.com/Vic-Cooper)[](https://github.com/sebastienlagarde)
[HDRP] Improves robustness of detail normal mapping when scale = 0 (a…
Add pragma renderer only for planar reflection preview shader (https://github.com/Unity-Technologies/Graphics/pull/7058[)](https://github.com/Unity-Technologies/Graphics/pull/7232/commits/789bf7be61afd883f0b1f9b23df0d445be198b8b)[](https://github.com/sebastienlagarde)
Fix wrong class name in the CustomPassUtils doc (https://github.com/Unity-Technologies/Graphics/pull/7063[)](https://github.com/Unity-Technologies/Graphics/pull/7232/commits/88fdf7cabc7f4beb667e0acb26c9fe4a46f22dbf)[](https://github.com/alelievr)[](https://github.com/sebastienlagarde)
Fix null check reference in CollectLightsForRayTracing (Fix 1398381) https://github.com/Unity-Technologies/Graphics/pull/7065[](https://github.com/sebastienlagarde)
Fixed camera motion vector pass reading last frame depth texture https://github.com/Unity-Technologies/Graphics/pull/7111[](https://github.com/JulienIgnace-Unity)[](https://github.com/sebastienlagarde)
Update Custom-Pass-Injection-Points.md (https://github.com/Unity-Technologies/Graphics/pull/7116[)](https://github.com/Unity-Technologies/Graphics/pull/7232/commits/2c5c7197433f53449a960236ae418c99cd7610c3)[](https://github.com/alelievr)[](https://github.com/sebastienlagarde)
Update Custom-Pass-Injection-Points.md (https://github.com/Unity-Technologies/Graphics/pull/7116[)](https://github.com/Unity-Technologies/Graphics/pull/7232/commits/c61bbca79148bd7998ee224e7a4f5420c3d2dff0)[](https://github.com/alelievr)[](https://github.com/sebastienlagarde)
Fix lunix compil issues (https://github.com/Unity-Technologies/Graphics/pull/7143[)](https://github.com/Unity-Technologies/Graphics/pull/7232/commits/eee5ef0aa633e50835901e5ce3848196789a4fe6)[](https://github.com/sebastienlagarde)
note bolding (https://github.com/Unity-Technologies/Graphics/pull/7161[)](https://github.com/Unity-Technologies/Graphics/pull/7232/commits/3aed00bd4da4bddae098f4a66385109674646a9f)[](https://github.com/emilybrown1)[](https://github.com/sebastienlagarde)[](https://github.com/Unity-Technologies/Graphics/tree/3aed00bd4da4bddae098f4a66385109674646a9f)
updated screenshots (https://github.com/Unity-Technologies/Graphics/pull/7164[)](https://github.com/Unity-Technologies/Graphics/pull/7232/commits/dfe769620e6388709a7f1911864b40136db855a5)[](https://github.com/emilybrown1)
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