-
Notifications
You must be signed in to change notification settings - Fork 839
Fix for Final Image Histogram debug mode not working on some hardware #7041
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix for Final Image Histogram debug mode not working on some hardware #7041
Conversation
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
It appears that you made a non-draft PR! |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Also tried checking multiple scene views and game view. Retoggling debug mode. Values are displayed correctly with Display RGB Histogram on/off and changing exposure compensation.
2022-02-08.15-41-13.mp4
* Update Light Anchor page (#6955) * Updated Light Anchor to match Core RP page * added light anchor page to ToC * Update light-anchor.md * Update Environment Lighting doc (#7008) The Static Lighting Volumetric Clouds option is missing from the Environment Lighting page. In this PR, I add information about that option. I also added a note about the impact of the dominant directional light on the scene based on a tooltip Julien Ignace added to the UI in #6059. Based on official docs guidance regarding maintainability (https://unity-docs.gitbook.io/style-guide/format/images/screenshots), I have also removed the screenshot of the menu. * Disable main camera in compositor scene (#7038) * Fixed various issues with render graph viewer when entering playmode. #7040 * Fix for Final Image Histogram debug mode not working on some hardware #7041 * Fixed HDRP camera debug panel rendering foldout. (#7043) * ** Whats new light loop information ** (#7047) * Grammar * Formatting * Correct version * [HDRP] Update what's new and upgrade guide about decals and custom passes (#7052) * update what's new and upgrade guide * move upgrade guide * Update Upgrading-from-2021.1-to-2021.2.md * Update Upgrading-from-2022.1-to-2022.2.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * removed duplicated sentence (#6999) * removed italics, fixed notes (#7021) * removed italics, fixed notes * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> * recommended import settings (#7023) * api formatting (#7027) * Updated Light Anchor page in line with updated HDRP page (#6956) * Updated Light Anchor page in line with updated HDRP page * Update View-Lighting-Tool.md * Update View-Lighting-Tool.md * Update View-Lighting-Tool.md * Update View-Lighting-Tool.md * Update View-Lighting-Tool.md * Update View-Lighting-Tool.md * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com> Co-authored-by: Val Grimm <72067840+ValGrimm-U3D@users.noreply.github.com> Co-authored-by: TomasKiniulis <50582134+TomasKiniulis@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
* Update Light Anchor page (#6955) * Updated Light Anchor to match Core RP page * added light anchor page to ToC * Update light-anchor.md * Update Environment Lighting doc (#7008) The Static Lighting Volumetric Clouds option is missing from the Environment Lighting page. In this PR, I add information about that option. I also added a note about the impact of the dominant directional light on the scene based on a tooltip Julien Ignace added to the UI in #6059. Based on official docs guidance regarding maintainability (https://unity-docs.gitbook.io/style-guide/format/images/screenshots), I have also removed the screenshot of the menu. * Disable main camera in compositor scene (#7038) * Fixed various issues with render graph viewer when entering playmode. #7040 * Fix for Final Image Histogram debug mode not working on some hardware #7041 * Fixed HDRP camera debug panel rendering foldout. (#7043) * ** Whats new light loop information ** (#7047) * Grammar * Formatting * Correct version * [HDRP] Update what's new and upgrade guide about decals and custom passes (#7052) * update what's new and upgrade guide * move upgrade guide * Update Upgrading-from-2021.1-to-2021.2.md * Update Upgrading-from-2022.1-to-2022.2.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * removed duplicated sentence (#6999) * removed italics, fixed notes (#7021) * removed italics, fixed notes * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> * recommended import settings (#7023) * api formatting (#7027) * Updated Light Anchor page in line with updated HDRP page (#6956) * Updated Light Anchor page in line with updated HDRP page * Update View-Lighting-Tool.md * Update View-Lighting-Tool.md * Update View-Lighting-Tool.md * Update View-Lighting-Tool.md * Update View-Lighting-Tool.md * Update View-Lighting-Tool.md * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com> Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com> Co-authored-by: Val Grimm <72067840+ValGrimm-U3D@users.noreply.github.com> Co-authored-by: TomasKiniulis <50582134+TomasKiniulis@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
* Merge Hd/bugfix #6791 * Updated Physically Based Sky documentation with more warnings about warmup cost. #6498 * Rename vertex color mode option #6795 * Initial commit - update the docs (#6819) * [Hdrp] Merge Hd/bugfix #6954 * Fix for Final Image Histogram debug mode not working on some hardware #7041 * Add pragma renderer only for planar reflection preview shader #7058 * Revert shadow caching code * Update HDRenderPipeline.cs * Revert wrong backport of #6952 Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: John Parsaie <johnpa@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Fix for the issue in the smoke test doc and https://fogbugz.unity3d.com/f/cases/1400111/
I can't repro myself, but verified the fix with @TomasKiniulis that could repro before, but not now.
The issue was due to the fact that the stride of the buffer was wrong, I assume on some hardware the buffer is unrolled into uint-separated data anyhow so it ends up working.
Anyhow, this is correct and now all works apparently :P