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merged 13 commits into from
Feb 8, 2022

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@sebastienlagarde sebastienlagarde commented Feb 8, 2022

Checklist for PR maker

Update Light Anchor page (https://github.com/Unity-Technologies/Graphics/pull/6955[)](https://github.com/Unity-Technologies/Graphics/pull/7054/commits/3b8bf312fce350bb97afdba4cee08db3f6437273)[](https://github.com/emilybrown1)[](https://github.com/sebastienlagarde)

Update Environment Lighting doc (https://github.com/Unity-Technologies/Graphics/pull/7008[)](https://github.com/Unity-Technologies/Graphics/pull/7054/commits/9638dbc498930dee4e0af974ee73f8a275e7fea6)[](https://github.com/ValGrimm-U3D)[](https://github.com/sebastienlagarde)

Disable main camera in compositor scene (https://github.com/Unity-Technologies/Graphics/pull/7038[)](https://github.com/Unity-Technologies/Graphics/pull/7054/commits/9ffcb2c504548ce5fee80988396b55a0bf5bda28)[](https://github.com/TomasKiniulis)[](https://github.com/sebastienlagarde)

Fixed various issues with render graph viewer when entering playmode. https://github.com/Unity-Technologies/Graphics/pull/7040[](https://github.com/JulienIgnace-Unity)[](https://github.com/sebastienlagarde)

Fix for Final Image Histogram debug mode not working on some hardware https://github.com/Unity-Technologies/Graphics/pull/7041[](https://github.com/FrancescoC-unity)[](https://github.com/sebastienlagarde)

Fixed HDRP camera debug panel rendering foldout. (https://github.com/Unity-Technologies/Graphics/pull/7043[)](https://github.com/Unity-Technologies/Graphics/pull/7054/commits/a372ebab5d9ed2fc63467536192c75e3d37c38d0)[](https://github.com/JulienIgnace-Unity)[](https://github.com/sebastienlagarde)

** Whats new light loop information ** (https://github.com/Unity-Technologies/Graphics/pull/7047[)](https://github.com/Unity-Technologies/Graphics/pull/7054/commits/f52463bd01ae2a8e48d6e99028c746ea31c86293)[](https://github.com/kecho)[](https://github.com/sebastienlagarde)

[HDRP] Update what's new and upgrade guide about decals and custom p


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emilybrown1 and others added 8 commits February 8, 2022 21:22
* Updated Light Anchor to match Core RP page

* added light anchor page to ToC

* Update light-anchor.md
The Static Lighting Volumetric Clouds option is missing from the Environment Lighting page. In this PR, I add information about that option. I also added  a note about the impact of the dominant directional light on the scene based on a tooltip Julien Ignace added to the UI in #6059. Based on official docs guidance regarding maintainability (https://unity-docs.gitbook.io/style-guide/format/images/screenshots), I have also removed the screenshot of the menu.
* Grammar

* Formatting

* Correct version
…sses (#7052)

* update what's new and upgrade guide

* move upgrade guide

* Update Upgrading-from-2021.1-to-2021.2.md

* Update Upgrading-from-2022.1-to-2022.2.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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github-actions bot commented Feb 8, 2022

Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://unity-ci.cds.internal.unity3d.com/project/902/
Search for your PR branch using the search bar at the top, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/jobDefinition/.yamato%2Fall-hdrp.yml%23PR_HDRP_2021.2
With changes to HDRP packages, you should also run
/jobDefinition/.yamato%2Fall-lightmapping.yml%23PR_Lightmapping_2021.2

SRP Core
You could run ABV on your branch before merging your PR, but it will start A LOT of jobs. Please be responsible about it and run it only when you feel the PR is ready:
/jobDefinition/.yamato%2F_abv.yml%23all_project_ci_2021.2
Be aware that any modifications to the Core package impacts everyone in the Graphics repo so please discuss the PR with your lead.

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@sebastienlagarde sebastienlagarde marked this pull request as ready for review February 8, 2022 20:37
emilybrown1 and others added 5 commits February 8, 2022 21:43
* removed italics, fixed notes

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
* Updated Light Anchor page in line with updated HDRP page

* Update View-Lighting-Tool.md

* Update View-Lighting-Tool.md

* Update View-Lighting-Tool.md

* Update View-Lighting-Tool.md

* Update View-Lighting-Tool.md

* Update View-Lighting-Tool.md

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
@sebastienlagarde sebastienlagarde merged commit 48c44f4 into 2021.2/staging Feb 8, 2022
@sebastienlagarde sebastienlagarde deleted the HDRP/backport-various-pr-21-1 branch February 8, 2022 22:42
sebastienlagarde added a commit that referenced this pull request Feb 8, 2022
* Update Light Anchor page (#6955)

* Updated Light Anchor to match Core RP page

* added light anchor page to ToC

* Update light-anchor.md

* Update Environment Lighting doc (#7008)

The Static Lighting Volumetric Clouds option is missing from the Environment Lighting page. In this PR, I add information about that option. I also added  a note about the impact of the dominant directional light on the scene based on a tooltip Julien Ignace added to the UI in #6059. Based on official docs guidance regarding maintainability (https://unity-docs.gitbook.io/style-guide/format/images/screenshots), I have also removed the screenshot of the menu.

* Disable main camera in compositor scene (#7038)

* Fixed various issues with render graph viewer when entering playmode. #7040

* Fix for Final Image Histogram debug mode not working on some hardware #7041

* Fixed HDRP camera debug panel rendering foldout. (#7043)

* ** Whats new light loop information ** (#7047)

* Grammar

* Formatting

* Correct version

* [HDRP] Update what's new and upgrade guide about decals and custom passes (#7052)

* update what's new and upgrade guide

* move upgrade guide

* Update Upgrading-from-2021.1-to-2021.2.md

* Update Upgrading-from-2022.1-to-2022.2.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* removed duplicated sentence (#6999)

* removed italics, fixed notes (#7021)

* removed italics, fixed notes

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

* recommended import settings (#7023)

* api formatting (#7027)

* Updated Light Anchor page in line with updated HDRP page (#6956)

* Updated Light Anchor page in line with updated HDRP page

* Update View-Lighting-Tool.md

* Update View-Lighting-Tool.md

* Update View-Lighting-Tool.md

* Update View-Lighting-Tool.md

* Update View-Lighting-Tool.md

* Update View-Lighting-Tool.md

* Apply formatting changes

Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>

Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com>
Co-authored-by: Val Grimm <72067840+ValGrimm-U3D@users.noreply.github.com>
Co-authored-by: TomasKiniulis <50582134+TomasKiniulis@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
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