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[Hdrp] Merge Hd/bugfix #6954
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[Hdrp] Merge Hd/bugfix #6954
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* Fix AxF debug output in certain configurations. * Update comment
* Fix white flash * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled. * Changelog * Move below MSAA Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite ) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix * changelog * Force sync compilation for TAA Co-authored-by: CifaCia <f.cifariellociardi@gmail.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626) * Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904). * Add test scene Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653) * Delete the second transmittance mul * Changelog Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636) * Initialize the shading normal to a non-zero value for anisotropy * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space * Update comment Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit. * Updated changelog. * Reverted accidental change to default mtl. Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728) * Fixed nullref when deleting the 3D mask of a density volume (case 1339330) * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Rename vertex color mode option * Update doc * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…tracing is enabled (#6952) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix first frame for SSR Accumulation algorithm * Add ChangeLog * Fix CHANGELOG merge
…psample and dynamic resolution (#6957) * Fix * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Changed the roughness value used for screen space reflections and ray traced reflections to match environment lighting (case 1390916). #680 * [HDRP] Improve custom pass name UI #6859 * Fixed using the wrong directional light data for clouds and the definition of current Sun when the shadow pass is culled (case 1399000) #6925 * [HDRP] Disable volumetric clouds in lens flare sample indoor scene #6953 * [Hdrp] Merge Hd/bugfix #6954 * Update HDAdditionalLightData.cs Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
* Merge Hd/bugfix #6791 * Updated Physically Based Sky documentation with more warnings about warmup cost. #6498 * Rename vertex color mode option #6795 * Initial commit - update the docs (#6819) * [Hdrp] Merge Hd/bugfix #6954 * Fix for Final Image Histogram debug mode not working on some hardware #7041 * Add pragma renderer only for planar reflection preview shader #7058 * Revert shadow caching code * Update HDRenderPipeline.cs * Revert wrong backport of #6952 Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: John Parsaie <johnpa@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
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