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Merged
merged 215 commits into from
Feb 2, 2022
Merged

[Hdrp] Merge Hd/bugfix #6954

merged 215 commits into from
Feb 2, 2022

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Feb 2, 2022

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pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Rename vertex color mode option

* Update doc

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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adrien-de-tocqueville and others added 2 commits February 2, 2022 11:35
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…tracing is enabled (#6952)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
skhiat and others added 3 commits February 2, 2022 12:42
* Fix first frame for SSR Accumulation algorithm

* Add ChangeLog

* Fix CHANGELOG merge
…psample and dynamic resolution (#6957)

* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde marked this pull request as ready for review February 2, 2022 14:32
@sebastienlagarde sebastienlagarde merged commit 02f4d5b into master Feb 2, 2022
sebastienlagarde added a commit that referenced this pull request Feb 2, 2022
sebastienlagarde added a commit that referenced this pull request Feb 2, 2022
* Changed the roughness value used for screen space reflections and ray traced reflections to match environment lighting (case 1390916). #680

* [HDRP] Improve custom pass name UI #6859

* Fixed using the wrong directional light data for clouds and the definition of current Sun when the shadow pass is culled (case 1399000) #6925

* [HDRP] Disable volumetric clouds in lens flare sample indoor scene #6953

* [Hdrp] Merge Hd/bugfix #6954

* Update HDAdditionalLightData.cs

Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Feb 21, 2022
sebastienlagarde added a commit that referenced this pull request Mar 2, 2022
* Merge Hd/bugfix #6791

* Updated Physically Based Sky documentation with more warnings about warmup cost. #6498

* Rename vertex color mode option #6795

* Initial commit - update the docs (#6819)

* [Hdrp] Merge Hd/bugfix #6954

* Fix for Final Image Histogram debug mode not working on some hardware #7041

* Add pragma renderer only for planar reflection preview shader #7058

* Revert shadow caching code

* Update HDRenderPipeline.cs

* Revert wrong backport of #6952

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
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