Tags: FirstGearGames/FishNet
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4.6.16R Pre-release 1 - Fixed SyncType values not resetting on client when using pooled objects. - Fixed despawned nested NetworkObjects serializing incorrectly (#950). - Fixed pooled objects sometimes having the incorrect position upon spawning after the first time. (#949). - Improved renamed several files related to code generation to prevent conflicts with NGO. - Fixed rollback time calculation for client-only when user-logic incorrectly identified as host. - Fixed StatisticsManager and BandwidthDisplay reporting incorrectly.
4.6.13 (cleanup) - Fixed scenes unloading on host when other clients were still loading the scene. - Fixed NetworkTransform incorrectly marking very small movements as sent #930. - Fixed NetworkTrafficStatistics NullReferenceException affecting users perhaps with invalid Library caches #963. - Fixed predicted spawning Ids being added twice for clientHost #933. - Fixed IsKinematic not being applied from RigidbodyState/2D #960 - Fixed codegen failing prediction method generation related to assembly definitions #962. - Fixed space introduced within links in commented code #964. - Added PredictionManager.ReduceReconcilesWithFramerate. - Added PredictoinManager.MinimumClientReconcileFramerate. - Added detection for duplicate DefaultPrefabObject collections. - Added implicit operator for NetworkBahviour to NetworkObjet #967.
4.6.10 - Fixed ServerManager automatically starting the server 'as headless' when in editor under server build target. - Fixed errors when destroying a scene NetworkObject on the server as the scene loaded (#922). - Fixed nested scene NetworkObjects spawning while the parent was despawned (#919). - Fixed NetworkCollider invoking OnEnter/Exit excessively (#915). - Fixed duplicate SyncList entries when adding entries via OnStartServer from a different script (#913). - Fixed NonSerialized attribute preventing network serialization on fields; use ExcludeSerialization (#935). - Fixed harmless 'entry already added' error when calling SetParent after TakeOwnership on host (#906). - Fixed unable to set SyncVar values before calling Spawn when action is done on a previously pooled object (#911). - Fixed RPC user logic improperly calling top-most methods when calling overriden methods (#938). - Fixed TimeManager.LowFrameRate returning an incorrect value (#934). - Fixed DefaultPrefabObjects prefabs becoming null after editing them on Unity Multiplayer (#916). - Added HashSet serialization support (#917). - Added property sensitivity settings to NetworkTransform. - Improved NetworkCollider2D made significantly more efficient by updating to NetworkCollider template. - Improved types which codegen detects as non-serializable will now have their encapsulating types displayed (#920). - Improved generated prefabs list is now ordered by asset path (#926). - Changed Beta SyncTypes moved to Stable.
4.6.9 - Added ForceInstallPreventor -- stops playeveryware EOS plugin from force installing NGO when imported. - Improved whole number packing. - Fixed potential for ObjectIds being cached twice for re-use when exceeding 65,000 total spawns. - Fixed rare BandwidthDisplay NaN conversion error. - Fixed DefaultObjectPool cacheCount being set to incorrect values (#909).
4.6.8 - Added Tugboat.ReuseAddress. - Fixed nested NetworkObjects not spawning when pooling. - Improved added null-check to SyncTypes with collections when user initializes with their own collection. - Improved Object/CollectionCaches moved null checks from StoreAndDefault to Store. - Improved ResettableCollectionCaches resets call ResettableObjectCaches on each entry rather than handling locally. - Changed LevelLoggingConfiguration.EnableLogging to IsEnabled. - Added LevelLoggingConfiguration.AddLocalTick. - Added LevelLoggingConfiguration.AddTimestamps. - Added LevelLoggingConfiguration.EnableTimestampsInEditor. - Improved SyncTypeSettings are now serializable.
4.6.7hf0 - Fixed UniversalTickSmoother creating trackerTransform in worldspace when graphical is initialized without being nested to target. - Improved support for reference type prediction datas (eg: class). - Changed MoveRates/Cls made public. - Fixed Refresh Default Prefabs menu not using recursive searching.
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