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NetworkCollider causing excessive GC / Callbacks #915

@FirstGearGames

Description

@FirstGearGames

Reported by @smakis <@!179230126863679488> on Discord.

Constant allocations and callbacks are occurring when a CSP object remains in a NetworkCollider.

Instructions:

  • Start Editor1 as server.
  • Start Editor2 as client.
  • Open TestScene on both editors.
  • On Editor2 use keys A/D to roll the player ball into collider object (Boost), Cube in scene; stay in the collider.
  • Monitor callbacks and allocations.

Test project: networkcolliders_test.zip

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