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Description
Reported by @smakis <@!179230126863679488> on Discord.
Constant allocations and callbacks are occurring when a CSP object remains in a NetworkCollider.
Instructions:
- Start Editor1 as server.
- Start Editor2 as client.
- Open TestScene on both editors.
- On Editor2 use keys A/D to roll the player ball into collider object (Boost), Cube in scene; stay in the collider.
- Monitor callbacks and allocations.
Test project: networkcolliders_test.zip
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BugSomething isn't workingSomething isn't workingResolved Pending ReleaseIssue is resolved and will be available on the noted version.Issue is resolved and will be available on the noted version.