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Predicted Spawn IDs with Multipass errors #933

@maxkratt

Description

@maxkratt

General
Unity version: 6
Fish-Networking version: 4.6.9 4.6.12
Discord link: https://discord.com/channels/424284635074134018/1389622912704843776/1389622912704843776

Description
Errors appear when starting, stopping, and then starting again the host when using multipass. This happens when enabling predicted spawning.
The errors are logged:
Object Id[x] already exists within ObjectId Cache

X number of times for however many reserved objects Ids I've set in the ServerManager setting.

Replication

  1. Import example
  2. Run in editor
  3. Press button to start connection
  4. Press button to stop connection
  5. Press button to start connection
  6. See error

Expected behavior
No Errors

Example
PredictedSpawnedObjectIds.zip

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    Bug - HarmlessSomething isn't working but the error will not cause any problems in your project.Resolved Pending ReleaseIssue is resolved and will be available on the noted version.

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