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@DaddyFrosty
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Fixed IL Weaver for prediction failing when compiling a prediction method inside a .asmdef'd project

There is a extremely small, I really mean miniscule chance that it's been fixed already since I'm on a month old release, but let's not kid ourselves, no one wants to touch IL weaving code, so I doubt it.
Anyways this fixed a building issue I had with my project, all the replication methods were in a .asmdeffed project. After adding some imports it all builds fine.

@FirstGearGames
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Does not look like it has been yet, thank you!

@DaddyFrosty
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I upgraded fishnet and I can confirm the issue is still present, where this PR does fix it

@FirstGearGames
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Added in 4.6.13, thanks!

@FirstGearGames FirstGearGames merged commit bc2efdc into FirstGearGames:main Sep 28, 2025
FirstGearGames pushed a commit that referenced this pull request Sep 28, 2025
- Fixed scenes unloading on host when other clients were still loading the scene.
- Fixed NetworkTransform incorrectly marking very small movements as sent #930.
- Fixed NetworkTrafficStatistics NullReferenceException affecting users perhaps with invalid Library caches #963.
- Fixed predicted spawning Ids being added twice for clientHost #933.
- Fixed IsKinematic not being applied from RigidbodyState/2D #960
- Fixed codegen failing prediction method generation related to assembly definitions #962.
- Fixed space introduced within links in commented code #964.
- Added PredictionManager.ReduceReconcilesWithFramerate.
- Added PredictoinManager.MinimumClientReconcileFramerate.
- Added detection for duplicate DefaultPrefabObject collections.
- Added implicit operator for NetworkBahviour to NetworkObjet #967.
FirstGearGames pushed a commit that referenced this pull request Sep 28, 2025
- Fixed scenes unloading on host when other clients were still loading the scene.
- Fixed NetworkTransform incorrectly marking very small movements as sent #930.
- Fixed NetworkTrafficStatistics NullReferenceException affecting users perhaps with invalid Library caches #963.
- Fixed predicted spawning Ids being added twice for clientHost #933.
- Fixed IsKinematic not being applied from RigidbodyState/2D #960
- Fixed codegen failing prediction method generation related to assembly definitions #962.
- Fixed space introduced within links in commented code #964.
- Added PredictionManager.ReduceReconcilesWithFramerate.
- Added PredictoinManager.MinimumClientReconcileFramerate.
- Added detection for duplicate DefaultPrefabObject collections.
- Added implicit operator for NetworkBahviour to NetworkObjet #967.
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2 participants