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Destroying a Scene Network Object in Awake causes errors #922

@maxkratt

Description

@maxkratt

General
Unity version: 6000.0.34
Fish-Networking version: 4.6.9
Discord link: https://discord.com/channels/424284635074134018/1379896094414340289/1379943358390079569

Description
When destroying a Networked Game Object in Awake, errors are constantly thrown. This happens even if the object is marked as not IsNetworked or IsSpawnable.

Replication
Steps to reproduce the behavior:

  1. Import package.
  2. Add scenes to build list.
  3. Run game, see errors.

Expected behavior
No errors are expected.

Example Package

DestroyNOBInAwake.zip

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