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Description
General
Unity version: 6000.0.34
Fish-Networking version: 4.6.9
Discord link: https://discord.com/channels/424284635074134018/1379896094414340289/1379943358390079569
Description
When destroying a Networked Game Object in Awake, errors are constantly thrown. This happens even if the object is marked as not IsNetworked or IsSpawnable.
Replication
Steps to reproduce the behavior:
- Import package.
- Add scenes to build list.
- Run game, see errors.
Expected behavior
No errors are expected.
Example Package