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fix: add link.xml to prevent IL2CPP stripping Unity.PerformanceTesting #1172

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merged 1 commit into from
Sep 13, 2021

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@0xFA11 0xFA11 commented Sep 12, 2021

adding link.xml to prevent IL2CPP stripping the Unity.PerformanceTesting assembly which breaks standalone testing on all IL2CPP-based platforms.

@0xFA11 0xFA11 requested a review from JesseOlmer September 12, 2021 08:49
@0xFA11 0xFA11 enabled auto-merge (squash) September 12, 2021 08:50
@0xFA11 0xFA11 merged commit 6a032b1 into develop Sep 13, 2021
@0xFA11 0xFA11 deleted the fix/link-perftest branch September 13, 2021 10:07
SamuelBellomo added a commit that referenced this pull request Sep 13, 2021
…nsform

* develop:
  fix: add `link.xml` to prevent IL2CPP stripping `Unity.PerformanceTesting` (#1172)
  chore: add boilerplate for `ClientNetworkTransform` sample (#1168)
  chore: remove `ClientNetworkVariable` (#1167)
  chore: Disable test while we reevaluate the assumption that INetworkM… (#1163)
  docs: rename Manual.md to Index.md
  Only track one metric for scene sync and do not report scene name (#1159)
  test: create job definitions for mobile build and test (#1152)
  test: make test runner scene ignored by default for BaseMultiInstanceTest (#1154)
  fix: remove left-over reference to SyncTransform (#1155)
  chore: remove unused SyncTransform.cs (#1153)
  chore!: remove NetworkNavMeshAgent (#1150)
  fix: NetworkObject parenting support in scene transitioning (#1148)
  chore!: rename Prototyping asmdef to Components (#1145)
  feat: add bootstrap sample to package (#1140)
  chore: remove `--yamato` param from `standards.py` (#1144)
  fix: MTT-504 connection approval messages and comparing networkconfig (#1138)
  refactor!: remove NetworkChannel and MultiplexTransportAdapter (#1133)

# Conflicts:
#	com.unity.netcode.gameobjects/Components/Interpolator.meta
#	com.unity.netcode.gameobjects/Components/Interpolator/BufferedLinearInterpolator.cs
#	com.unity.netcode.gameobjects/Components/Interpolator/BufferedLinearInterpolator.cs.meta
#	testproject/Assets/Prefabs/PlayerCube.prefab
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