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- Status: Open.#3125 In Unity-Technologies/com.unity.netcode.gameobjects;
- Status: Open.#3119 In Unity-Technologies/com.unity.netcode.gameobjects;
ObjectDisposedException is thrown when disconnecting as a host, when at least 1 client is connected.
Status: Open.#3118 In Unity-Technologies/com.unity.netcode.gameobjects;- Status: Open.#3117 In Unity-Technologies/com.unity.netcode.gameobjects;
- Status: Open.#3116 In Unity-Technologies/com.unity.netcode.gameobjects;
NetworkObjects spawned inside a scene are spawned before the scene is loaded on late-joining clients
Status: Open.#3115 In Unity-Technologies/com.unity.netcode.gameobjects;- Status: Open.#3112 In Unity-Technologies/com.unity.netcode.gameobjects;
- Status: Open.#3107 In Unity-Technologies/com.unity.netcode.gameobjects;
- Status: Open.#3101 In Unity-Technologies/com.unity.netcode.gameobjects;
- Status: Open.#3100 In Unity-Technologies/com.unity.netcode.gameobjects;
- Status: Open.#3091 In Unity-Technologies/com.unity.netcode.gameobjects;
- Status: Open.#3090 In Unity-Technologies/com.unity.netcode.gameobjects;