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Update remaining shaders to GLSL 300 #8373
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This was referenced Dec 29, 2023
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felixpalmer
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Jan 2, 2024
modules/aggregation-layers/src/heatmap-layer/triangle-layer-fragment.glsl.ts
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As all these changes are basically search/replace I think we can merge. We need to make these changes at some point anyway, as it'll make the PRs for fixing aggregation layers easier to review |
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…agment.glsl.ts Co-authored-by: felixpalmer <felixpalmer@gmail.com>
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Jan 4, 2024
Basic picking working useNormalizedColors Forward undefined/null log on null object Co-authored-by: Ib Green <ib@foursquare.com> Move uniformStore binding to _getModel Type uniformStore Tidy Tidy Bump luma API update chore(ci): Update CI dependencies (#8331) * chore(ci): Update CI to Node.js v18 * chore(ci): Update checkout, setup-node, and setup-python actions [website] Fix FirstPersonView broken video URL (#8330) Bump luma Improve types Tidy Remove unneeded state.uniformStore carto/fetchMap: fix support for quantile color scale in numeric columns for static quadbin/h3 tilesets (#8347) docs: fix source link for `fly-to-interpolator` (#8320) carto: add typedocs to source types (#8343) Remove use of deprecated BufferWithAccessor (#8345) [v9] Fix GoogleMapsOverlay by not clearing canvas (#8351) [website] GEOMATICO-371 | Taxo map biodiversity map showcase (#8169) Update Scatterplot to GLSL 300 (#8369) Update PathLayer to GLSL 300 (#8370) Update ArcLayer, LineLayer, PolygonLayer to GLSL 300 (#8371) Update BitmapLayer, IconLayer, PointCloudLayer, TripsLayer to GLSL 300 (#8372) Update remaining shaders to GLSL 300 (#8373) Co-authored-by: felixpalmer <felixpalmer@gmail.com> Bump vite from 4.4.9 to 4.5.1 (#8341) Bump luma Fix build Switch to ShaderInputs in ScatterployLayer Picking working again (without highlight)
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Opening this PR as a draft for now. Unlike the previous few PRs,
tests are failing here andI haven't worked out how to test most of these changes, as they depend on things like aggregation layers that aren't working in v9 yet.