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Fix panic due to malformed mesh in specialized_mesh_pipeline #15899

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rparrett
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@rparrett rparrett commented Oct 14, 2024

Objective

Fixes #15891

Solution

Just remove the invalid triangle. I'm assuming that line of code was originally copied from one that was drawing a quad.

Testing

  • cargo run --example specialized_mesh_pipeline
  • hover over over the triangles

Tested on macos

@alice-i-cecile alice-i-cecile added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels Oct 14, 2024
@alice-i-cecile alice-i-cecile added S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it C-Examples An addition or correction to our examples A-Picking Pointing at and selecting objects of all sorts and removed C-Bug An unexpected or incorrect behavior labels Oct 14, 2024
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Oct 15, 2024
Merged via the queue into bevyengine:main with commit d17de6c Oct 15, 2024
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A-Picking Pointing at and selecting objects of all sorts A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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specialized_mesh_pipeline example panics when hovering over mesh
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