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FVRHandGrabPoint
Nick Olenz edited this page Nov 6, 2020
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1 revision
| Gamemode | Minimum Instances | Maximum Instances |
|---|---|---|
| Sandbox | 0 (Optional) | Unlimited |
| Take and Hold | 0 (Optional) | Unlimited |
FVRHandGrabPoint is used for objects like ladders.
- UXGeo_Hover: A DISABLED GameObject visualizing the ability to grab this object. This is the glowy bit when your hands are near a ladder.
- UXGeo_Held: A DISABLED GameObject visualizing you grabbing this object. This is the glowy bit when you are grabbing a ladder.
This component should be placed on a GameObject you want to be climbable. The GameObject must be on the Interactable layer and must have a collider. Both UXGeo fields MUST be set, but you can just duplicate the original mesh twice and use those objects.
Quick Start
Step-by-step Mapping Guides
- Setting up your environment
- Creating your first map
- Creating custom scripts
- Creating in-game menus
Mapping References