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Nick Olenz edited this page Nov 6, 2020 · 1 revision

FVRHandGrabPoint

Gamemode Minimum Instances Maximum Instances
Sandbox 0 (Optional) Unlimited
Take and Hold 0 (Optional) Unlimited

Description

FVRHandGrabPoint is used for objects like ladders.

Field Breakdown

  • UXGeo_Hover: A DISABLED GameObject visualizing the ability to grab this object. This is the glowy bit when your hands are near a ladder.
  • UXGeo_Held: A DISABLED GameObject visualizing you grabbing this object. This is the glowy bit when you are grabbing a ladder.

Usage

This component should be placed on a GameObject you want to be climbable. The GameObject must be on the Interactable layer and must have a collider. Both UXGeo fields MUST be set, but you can just duplicate the original mesh twice and use those objects.

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