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FVRReverbEnvironment
Nick Olenz edited this page Nov 6, 2020
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| Gamemode | Minimum Instances | Maximum Instances |
|---|---|---|
| Sandbox | 0 (Optional) | Unlimited |
| Take and Hold | 0 (Optional) | Unlimited |
FVRReverbEnvironment is used to describe the environment of different areas of your map. This controls the sound of gunshots and other audio.
- Environment: Determines which environment is used.
- Priority: When overlapping multiple environments, the highest priority one will take precedence.
This component must be placed on a GameObject with a non-trigger box collider, on the NoCol layer. When the player is within the bounds of that collider, the environment described by the component will be used.
Quick Start
Step-by-step Mapping Guides
- Setting up your environment
- Creating your first map
- Creating custom scripts
- Creating in-game menus
Mapping References