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FVRReverbEnvironment

Nick Olenz edited this page Nov 6, 2020 · 1 revision

FVRReverbEnvironment

Gamemode Minimum Instances Maximum Instances
Sandbox 0 (Optional) Unlimited
Take and Hold 0 (Optional) Unlimited

Description

FVRReverbEnvironment is used to describe the environment of different areas of your map. This controls the sound of gunshots and other audio.

Field Breakdown

  • Environment: Determines which environment is used.
  • Priority: When overlapping multiple environments, the highest priority one will take precedence.

Usage

This component must be placed on a GameObject with a non-trigger box collider, on the NoCol layer. When the player is within the bounds of that collider, the environment described by the component will be used.

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