-
Notifications
You must be signed in to change notification settings - Fork 2
AttackVector
Nick Olenz edited this page Nov 6, 2020
·
1 revision
Gamemode | Minimum Instances | Maximum Instances |
---|---|---|
Sandbox | 0 | 0 |
Take and Hold | 2? | Unlimited |
Linked to a Hold Point, describes a spawn point for a wave of enemies during a hold. Each hold point needs at least one, preferably two. The more the merrier, though.
- SpawnPoints_Sosigs_Attack: During Holds, when this AttackVector is chosen, enemy sosigs will spawn at these points. Use 3 or more points to be safe.
- GrenadeVector: Where thrown grenades will come from. Usually placed at this AttackVector's entrance to the hold point. Like, where the red barrier appears.
- GrenadeRandAngle: Random inaccuracy applied to grenade throw. Default 30.
- GrenadeVelRange: Range of random velocity applied to grenade throw. Default {3,8}.
Exact position of this GameObject doesn't matter, you just need to setup the SpawnPoints and GrenadeVector. The rest of the setup is done by the Hold Point.
Quick Start
Step-by-step Mapping Guides
- Setting up your environment
- Creating your first map
- Creating custom scripts
- Creating in-game menus
Mapping References