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Nick Olenz edited this page Nov 6, 2020 · 1 revision

AttackVector

Gamemode Minimum Instances Maximum Instances
Sandbox 0 0
Take and Hold 2? Unlimited

Description

Linked to a Hold Point, describes a spawn point for a wave of enemies during a hold. Each hold point needs at least one, preferably two. The more the merrier, though.

Field Breakdown

  • SpawnPoints_Sosigs_Attack: During Holds, when this AttackVector is chosen, enemy sosigs will spawn at these points. Use 3 or more points to be safe.
  • GrenadeVector: Where thrown grenades will come from. Usually placed at this AttackVector's entrance to the hold point. Like, where the red barrier appears.
  • GrenadeRandAngle: Random inaccuracy applied to grenade throw. Default 30.
  • GrenadeVelRange: Range of random velocity applied to grenade throw. Default {3,8}.

Usage

Exact position of this GameObject doesn't matter, you just need to setup the SpawnPoints and GrenadeVector. The rest of the setup is done by the Hold Point.