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TNH_DestructibleBarrierPoint
Nick Olenz edited this page Nov 6, 2020
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Gamemode | Minimum Instances | Maximum Instances |
---|---|---|
Sandbox | 0 | 0 |
Take and Hold | 0 | Unlimited |
TNH_DestructibleBarrierPoint describes a position where a barrier will rise from the ground during a hold event.
- CoverPoints: Valid points of cover that will be activated when this barrier is raised.
Used by HoldPoint. Place on an empty GameObject and set up the cover points.
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