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TNH_DestructibleBarrierPoint

Nick Olenz edited this page Nov 6, 2020 · 1 revision

TNH_DestructibleBarrierPoint

Gamemode Minimum Instances Maximum Instances
Sandbox 0 0
Take and Hold 0 Unlimited

Description

TNH_DestructibleBarrierPoint describes a position where a barrier will rise from the ground during a hold event.

Field Breakdown

  • CoverPoints: Valid points of cover that will be activated when this barrier is raised.

Usage

Used by HoldPoint. Place on an empty GameObject and set up the cover points.