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Fix null-check against uninitialized pointer in Gd::from_sys_init_opt() #20

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merged 2 commits into from
Nov 16, 2022

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@Bromeon Bromeon commented Nov 15, 2022

Background: type-ptr is passed to a Godot FFI function, representing the return type as an output parameter. This type-ptr contains the address of an object-ptr.

Problem: the object-ptr was not initialized to null before passing it to the FFI function. Since these functions' return value is optional, they may not write to the return pointer (output parameter). However, code was still checking the object-ptr for being null after the FFI, when it could be uninitialized.

An additional point addressed by this PR is the relatively complex implementation around reusing Gd::from_sys_init(). Now, Gd::from_sys_init_opt() directly uses Gd::from_obj_sys(), significantly simplifying the logic.


This may fix the crash when starting Dodge-the-Creeps that some users on Linux reported.

The dereferenced type-pointer (yielding the object-ptr) was not initialized to null before usage, based on the wrong assumption that Godot would do that.
Also changes the implementation to use pointers instead of opaques.
@Bromeon Bromeon added bug c: ffi Low-level components and interaction with GDExtension API labels Nov 15, 2022
@Bromeon Bromeon merged commit 847d1f4 into master Nov 16, 2022
@Bromeon Bromeon deleted the bugfix/crash-optional-init branch November 16, 2022 11:36
Hapenia-Lans pushed a commit to Hapenia-Lans/gdextension that referenced this pull request May 26, 2023
# This is the 1st commit message:

Parse gdextension_interface.h declarations using regex

# This is the commit message #2:

AsUninit trait to convert FFI pointers to their uninitialized versions

# This is the commit message godot-rust#3:

GodotFfi::from_sys_init() now uses uninitialized pointer types

# This is the commit message godot-rust#4:

Introduce GDExtensionUninitialized*Ptr, without changing semantics

# This is the commit message godot-rust#5:

Adjust init code to new get_proc_address mechanism

# This is the commit message godot-rust#6:

Make `trace` feature available in godot-ffi, fix interface access before initialization

# This is the commit message godot-rust#7:

Compatibility layer between Godot 4.0 and 4.1 (different GDExtension APIs)

# This is the commit message godot-rust#8:

Add GdextBuild to access build/runtime metadata

# This is the commit message godot-rust#9:

Detect 4.0 <-> 4.1 mismatches in both directions + missing `compatibility_minimum = 4.1`

# This is the commit message godot-rust#10:

Detect legacy/modern version of C header (also without `custom-godot` feature)

# This is the commit message godot-rust#11:

CI: add jobs that use patched 4.0.x versions

# This is the commit message godot-rust#12:

Remove several memory leaks by constructing into uninitialized pointers

# This is the commit message godot-rust#13:

CI: memcheck jobs for both 4.0.3 and nightly

# This is the commit message godot-rust#14:

Remove ToVariant, FromVariant, and VariantMetadata impls for pointers

This commit splits SignatureTuple into two separate traits:
PtrcallSignatureTuple and VarcallSignatureTuple. The latter is a child
of the former. PtrcallSignatureTuple is used for ptrcall and only
demands GodotFuncMarshall of its arguments. VarcallSignatureTuple is
used for varcall and additionally demands ToVariant, FromVariant, and
VariantMetadata of its arguments, so pointers cannot benefit from the
optimizations provided by varcall over ptrcall.

# This is the commit message godot-rust#15:

Adds FromVariant and ToVariant proc macros

# This is the commit message godot-rust#16:

godot-core: builtin: reimplement Plane functions/methods

# This is the commit message godot-rust#17:

impl GodotFfi for Option<T> when T is pointer sized and nullable godot-rust#240

Additionally FromVariant and ToVariant are also implemented for Option<Gd<T>>
to satisfy all the requirements for ffi and godot_api.

# This is the commit message godot-rust#18:

Fix UB in virtual method calls that take objects
Fix incorrect incrementing of refcount when calling in to godot
Fix refcount not being incremented when we receive a refcounted object in virtual methods

# This is the commit message godot-rust#19:

fix UB caused by preload weirdness

# This is the commit message godot-rust#20:

Implements swizzle and converts from/to tuples
@Bromeon Bromeon added the ub Undefined behavior label Jul 18, 2023
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