Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fixed regex parsing for godot4 beta4 #13

Merged
merged 2 commits into from
Nov 6, 2022
Merged

fixed regex parsing for godot4 beta4 #13

merged 2 commits into from
Nov 6, 2022

Conversation

KevinThierauf
Copy link
Contributor

The regex parses the godot version in the format such as:
4.0.beta.official.e6751549c
For whatever reason, the godot 4 beta version (returned by $GODOT4_BIN --version) returns:
4.0.beta4.official.e6751549c
This results in the version regex to fail to match. This pull request simply adds an optional [0-9] to accept one or more digits after "beta" to match (which are ignored).

This only seems to affect recompilation -- compiling for the first time does not have this issue.
Additionally, it looks like there are generated files placed in godot-codegen/input/gen, instead of the target directory, which prevents cargo clean from removing the generated json file. This made this issue a bit more frustrating, since a clean rebuild was still using generated files from a previous build (meaning that only a fresh build would compile, but recompiling/clean compiling would not).
I don't want to submit another pull request changing this without understanding the rational, but this might be something worth changing.

@Bromeon Bromeon added bug c: ffi Low-level components and interaction with GDExtension API labels Nov 6, 2022
@Bromeon
Copy link
Member

Bromeon commented Nov 6, 2022

Thanks a lot for this quick contribution! 🙂

Btw, CI is broken (#14) for third-party PRs, I'll work on this.

@Bromeon Bromeon merged commit 2d9f66b into godot-rust:master Nov 6, 2022
Hapenia-Lans pushed a commit to Hapenia-Lans/gdextension that referenced this pull request May 26, 2023
# This is the 1st commit message:

Parse gdextension_interface.h declarations using regex

# This is the commit message #2:

AsUninit trait to convert FFI pointers to their uninitialized versions

# This is the commit message godot-rust#3:

GodotFfi::from_sys_init() now uses uninitialized pointer types

# This is the commit message godot-rust#4:

Introduce GDExtensionUninitialized*Ptr, without changing semantics

# This is the commit message godot-rust#5:

Adjust init code to new get_proc_address mechanism

# This is the commit message godot-rust#6:

Make `trace` feature available in godot-ffi, fix interface access before initialization

# This is the commit message godot-rust#7:

Compatibility layer between Godot 4.0 and 4.1 (different GDExtension APIs)

# This is the commit message godot-rust#8:

Add GdextBuild to access build/runtime metadata

# This is the commit message godot-rust#9:

Detect 4.0 <-> 4.1 mismatches in both directions + missing `compatibility_minimum = 4.1`

# This is the commit message godot-rust#10:

Detect legacy/modern version of C header (also without `custom-godot` feature)

# This is the commit message godot-rust#11:

CI: add jobs that use patched 4.0.x versions

# This is the commit message godot-rust#12:

Remove several memory leaks by constructing into uninitialized pointers

# This is the commit message godot-rust#13:

CI: memcheck jobs for both 4.0.3 and nightly

# This is the commit message godot-rust#14:

Remove ToVariant, FromVariant, and VariantMetadata impls for pointers

This commit splits SignatureTuple into two separate traits:
PtrcallSignatureTuple and VarcallSignatureTuple. The latter is a child
of the former. PtrcallSignatureTuple is used for ptrcall and only
demands GodotFuncMarshall of its arguments. VarcallSignatureTuple is
used for varcall and additionally demands ToVariant, FromVariant, and
VariantMetadata of its arguments, so pointers cannot benefit from the
optimizations provided by varcall over ptrcall.

# This is the commit message godot-rust#15:

Adds FromVariant and ToVariant proc macros

# This is the commit message godot-rust#16:

godot-core: builtin: reimplement Plane functions/methods

# This is the commit message godot-rust#17:

impl GodotFfi for Option<T> when T is pointer sized and nullable godot-rust#240

Additionally FromVariant and ToVariant are also implemented for Option<Gd<T>>
to satisfy all the requirements for ffi and godot_api.

# This is the commit message godot-rust#18:

Fix UB in virtual method calls that take objects
Fix incorrect incrementing of refcount when calling in to godot
Fix refcount not being incremented when we receive a refcounted object in virtual methods

# This is the commit message godot-rust#19:

fix UB caused by preload weirdness

# This is the commit message godot-rust#20:

Implements swizzle and converts from/to tuples
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug c: ffi Low-level components and interaction with GDExtension API
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants