-
-
Notifications
You must be signed in to change notification settings - Fork 194
Issues: godot-rust/gdext
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Unexpected "attempted to access binding from different thread than main thread" (regression?)
#938
opened Nov 3, 2024 by
bluenote10
FYI [wasm] the name of your rust library MUST be different than the godot project name
c: wasm
WebAssembly export target
quality-of-life
No new functionality, but improves ergonomics/internals
#934
opened Oct 29, 2024 by
0x53A
Support Register classes, functions and other symbols to GDScript
r#raw_identifiers
bug
c: register
#932
opened Oct 26, 2024 by
kovaxis
Multiple Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#[godot_api] impl
blocks
c: register
#925
opened Oct 22, 2024 by
0x53A
Panic in init function does not catch unwind and crashes editor
bug
c: core
Core components
#919
opened Oct 14, 2024 by
TrevorCow
__before_ready()
is not called if there's no #[godot_api]
trait impl
bug
c: register
#913
opened Oct 8, 2024 by
Houtamelo
Hot reloaded nodes with "tool" enabled lose state and don't run initialization functions
bug
c: register
Register classes, functions and other symbols to GDScript
#908
opened Sep 28, 2024 by
Soremwar
Add example on how to use Godot Rust with godot's multiplayer API
c: examples
Code specific to examples changed (not just follow-up from API updates)
feature
Adds functionality to the library
#903
opened Sep 23, 2024 by
ValorZard
Support OnEditor<T>/Required<T>for #[export] similar to OnReady<T>
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#892
opened Sep 13, 2024 by
Yarwin
Support registering godot enums and bitfields.
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#890
opened Sep 12, 2024 by
lilizoey
Godot API - gdext API differences
breaking-change
Requires SemVer bump
c: core
Core components
quality-of-life
No new functionality, but improves ergonomics/internals
#887
opened Sep 5, 2024 by
lmsonic
Quotes from doc comments are unnecessarily escaped
bug
c: register
Register classes, functions and other symbols to GDScript
#885
opened Sep 3, 2024 by
andreymal
#[class(no_init)]
makes extension non-reloadable
bug
c: register
#874
opened Aug 26, 2024 by
snatvb
#[var(set = Register classes, functions and other symbols to GDScript
function_name
)] is not compatible with #[func(rename = gdscript_name
)]
bug
c: register
#863
opened Aug 18, 2024 by
Houtamelo
Ambiguous method call in Register classes, functions and other symbols to GDScript
#[godot_api]
generated code
bug
c: register
#858
opened Aug 15, 2024 by
vby
To panic or not to panic when passing incorrect argument types?
#845
opened Aug 8, 2024 by
andreymal
Docs comments do not follow usual markdown newline rules
bug
c: register
Register classes, functions and other symbols to GDScript
#811
opened Jul 23, 2024 by
RedMser
#[export(file)]
should be limited to certain field types
bug
c: register
#772
opened Jun 19, 2024 by
snatvb
Low-hanging consistency fruits
c: engine
Godot classes (nodes, resources, ...)
quality-of-life
No new functionality, but improves ergonomics/internals
#756
opened Jun 11, 2024 by
Bromeon
Gd<XXX>.bind() cause crash, with Core components
api-custom
feature in custom build godot.
bug
c: core
#755
opened Jun 11, 2024 by
tommyZZM
Converting Typed Arrays to Variant Arrays Panics
c: core
Core components
feature
Adds functionality to the library
Previous Next
ProTip!
Find all open issues with in progress development work with linked:pr.