lighting.rs example: Improved ambient light showcase #19658
Merged
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Objective
As someone who is currently learning Bevy, I found the implementation of the ambient light in the 3d/lighting.rs example unsatisfactory.
Solution
I'm very new to Bevy and Rust, so apologies if any of this code is not up to scratch.
Testing
I checked all the text still updates correctly and all keybinds still work. In my testing, it looks to work okay.
I'd appreciate others testing too, just to make sure.
Showcase
Click to view showcase