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UI Texture Atlas Slice example looks broken on web #16967

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@TheNeikos

Description

Bevy version

Website example

[Optional] Relevant system information

Found to not work on the following systems:

  • Win 10, AMD Radeon RX 6800 XT, Firefox & Chrome
  • Debian 12, RTX 3060, Firefox & Chrome

What you did

Go to https://bevyengine.org/examples/ui-user-interface/ui-texture-atlas-slice/, it already shows broken. Click on it, and the texture keeps on staying broken.

What went wrong

Image
Image

Additional information

The 'normal' texture slice example is fine.

Image

Logs from my firefox:

It looks exactly the same to the working example though.

using deprecated parameters for the initialization function; pass a single object instead [wasm_example.js:2220:13](https://bevy-webgl2-examples.pages.dev/UI%20(User%20Interface)/ui-texture-atlas-slice/wasm_example.js)
An AudioContext was prevented from starting automatically. It must be created or resumed after a user gesture on the page. [restart-audio-context.js:24:28](https://bevyengine.org/restart-audio-context.js)
An AudioContext was prevented from starting automatically. It must be created or resumed after a user gesture on the page. [wasm_example.js:1703:37](https://bevy-webgl2-examples.pages.dev/UI%20(User%20Interface)/ui-texture-atlas-slice/wasm_example.js)
INFO crates/bevy_winit/src/system.rs:58 Creating new window "App" (Entity { index: 0, generation: 1 }) [wasm_example.js:446:21](https://bevy-webgl2-examples.pages.dev/UI%20(User%20Interface)/ui-texture-atlas-slice/wasm_example.js)
WEBGL_debug_renderer_info is deprecated in Firefox and will be removed. Please use RENDERER. [wasm_example.js:890:37](https://bevy-webgl2-examples.pages.dev/UI%20(User%20Interface)/ui-texture-atlas-slice/wasm_example.js)
INFO crates/bevy_render/src/renderer/mod.rs:189 AdapterInfo { name: "ANGLE (AMD, Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0), or similar", vendor: 4098, device: 0, device_type: Other, driver: "WebGL", driver_info: "2.0", backend: Gl } [wasm_example.js:446:21](https://bevy-webgl2-examples.pages.dev/UI%20(User%20Interface)/ui-texture-atlas-slice/wasm_example.js)
WARN crates/bevy_pbr/src/ssao/mod.rs:86 ScreenSpaceAmbientOcclusionPlugin not loaded. GPU lacks support: TextureFormat::R16Float does not support TextureUsages::STORAGE_BINDING. [wasm_example.js:446:21](https://bevy-webgl2-examples.pages.dev/UI%20(User%20Interface)/ui-texture-atlas-slice/wasm_example.js)
INFO crates/bevy_core_pipeline/src/dof/mod.rs:799 Disabling depth of field on this platform because depth textures aren't supported correctly [wasm_example.js:446:21](https://bevy-webgl2-examples.pages.dev/UI%20(User%20Interface)/ui-texture-atlas-slice/wasm_example.js)
An AudioContext was prevented from starting automatically. It must be created or resumed after a user gesture on the page.

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    A-RenderingDrawing game state to the screenA-UIGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrong

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