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specialized_mesh_pipeline example has wrong colors half the time #15892

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Description

Bevy version

main

This is difficult to bisect. But here's how this example's behavior has evolved since it was added.

commit bfcb19a
Date: Wed Jul 31 14:24:58 2024 -0400
example added, works fine

commit 54006b1
Date: Wed Oct 2 00:33:17 2024 +0300
examples now renders nothing 100% of the time

commit 3da0ef0
Date: Wed Oct 9 21:10:01 2024 +0000
working again, but wrong colors half the time

Relevant system information

SystemInfo { os: "MacOS 14.5 ", kernel: "23.5.0", cpu: "Apple M1 Max", core_count: "10", memory: "64.0 GiB" }
AdapterInfo { name: "Apple M1 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }

What you did

  • cargo run --example specialized_mesh_pipeline
  • run several times

What went wrong

Colors are different / darker on some runs.

Image

Additional information

Note: the example currently panics when you hover over the mesh.

This is a separate issue tracked here: #15891

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    A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!

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