Mesh
should allow iterating over the stored MeshVertexAttribute
s
#14365
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Mesh
should allow iterating over the stored MeshVertexAttribute
s
#14365
What problem does this solve or what need does it fill?
Editors trying to inspect
Mesh
es currently can only iterate over the containedMeshVertexAttributeId
s, which don't contain enough information for a decent UI (eg. the attribute name is missing).What solution would you like?
Mesh
should allow iterating over the containedMeshVertexAttribute
s.What alternative(s) have you considered?
A workaround is to hardcode a list of attributes to show in the editor.
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