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Issues list

Document which GLTF extensions are (un)supported A-glTF Related to the glTF 3D scene/model format C-Docs An addition or correction to our documentation C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#15068 opened Sep 6, 2024 by torsteingrindvik
Unable to extract string identifier information from Handle<Image> A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible
#6840 opened Dec 3, 2022 by kristianmandrup
A box mesh made using shape::Box::From is missing tangent vectors, which prevents applying normal maps A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible
#3121 opened Nov 13, 2021 by mousetail
Input combination / modifier keys abstraction A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged
#1654 opened Mar 14, 2021 by alice-i-cecile
Kinded entities A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged
#1634 opened Mar 12, 2021 by alice-i-cecile
Native Tick Timers A-Time Involves time keeping and reporting C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use
#1633 opened Mar 12, 2021 by alice-i-cecile
Archetype Invariants A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged
#1481 opened Feb 19, 2021 by alice-i-cecile
Ergonomic z-order layers for 2D graphics (and UI?) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged
#1275 opened Jan 21, 2021 by alice-i-cecile
Add ScanCode enum. A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible
#862 opened Nov 13, 2020 by linkpy
Msaa-like for sprites A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible
#779 opened Nov 3, 2020 by Illthiriel
Compile time shaders translation A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible
#648 opened Oct 8, 2020 by enfipy
General Purpose Data Driven Finite State Machine Plugin A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible
#629 opened Oct 5, 2020 by PradeepKumarRajamanickam
Support bundling assets A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use
#606 opened Sep 29, 2020 by emosenkis
The new "shader stage reflection" currently requires a hack to enable automatic PassNode camera binding A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use
#264 opened Aug 20, 2020 by cart
Editor-Ready UI A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible C-Tracking-Issue An issue that collects information about a broad development initiative
#254 opened Aug 20, 2020 by cart
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