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Document which GLTF extensions are (un)supported
A-glTF
Related to the glTF 3D scene/model format
C-Docs
An addition or correction to our documentation
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#15068
opened Sep 6, 2024 by
torsteingrindvik
Unable to extract string identifier information from Handle<Image>
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
#6840
opened Dec 3, 2022 by
kristianmandrup
A box mesh made using shape::Box::From is missing tangent vectors, which prevents applying normal maps
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
#3121
opened Nov 13, 2021 by
mousetail
Input combination / modifier keys abstraction
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
#1654
opened Mar 14, 2021 by
alice-i-cecile
Kinded entities
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
#1634
opened Mar 12, 2021 by
alice-i-cecile
Native Tick Timers
A-Time
Involves time keeping and reporting
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
#1633
opened Mar 12, 2021 by
alice-i-cecile
Archetype Invariants
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
#1481
opened Feb 19, 2021 by
alice-i-cecile
Ergonomic z-order layers for 2D graphics (and UI?)
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
#1275
opened Jan 21, 2021 by
alice-i-cecile
Add ScanCode enum.
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Feature
A new feature, making something new possible
#862
opened Nov 13, 2020 by
linkpy
Msaa-like for sprites
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
#779
opened Nov 3, 2020 by
Illthiriel
Compile time shaders translation
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
#648
opened Oct 8, 2020 by
enfipy
General Purpose Data Driven Finite State Machine Plugin
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
#629
opened Oct 5, 2020 by
PradeepKumarRajamanickam
Support bundling assets
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
#606
opened Sep 29, 2020 by
emosenkis
The new "shader stage reflection" currently requires a hack to enable automatic PassNode camera binding
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
#264
opened Aug 20, 2020 by
cart
Editor-Ready UI
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
C-Tracking-Issue
An issue that collects information about a broad development initiative
#254
opened Aug 20, 2020 by
cart
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