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Universal Staging #6085
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#5926 commit 2a7950f Author: Kenny Tan <kenny.tan@unity3d.com> Date: Tue Oct 12 16:51:52 2021 +0800 Remove check for m_DeprecatedPointLightCookieSprite commit 25cf985 Author: Kenny Tan <kenny.tan@unity3d.com> Date: Wed Oct 6 11:55:05 2021 +0800 Update light2d properties and expose settor for sprite light
commit 8fad502 Merge: 669789b 5b53dd5 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Tue Oct 19 13:35:00 2021 +0200 Merge branch 'master' into universal/enable-160-test # Conflicts: # TestProjects/UniversalGraphicsTest_PostPro/ProjectSettings/EditorBuildSettings.asset commit 669789b Merge: 5ef3bcc be573f7 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Fri Aug 27 08:10:46 2021 +0200 Merge branch 'master' into universal/enable-160-test commit 5ef3bcc Merge: b72a4ed 73ef535 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Wed Aug 25 14:49:56 2021 +0200 Merge branch 'master' into universal/enable-160-test commit b72a4ed Merge: a211ff4 00abfa2 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Mon Jun 14 14:41:58 2021 +0200 Merge branch 'master' into universal/enable-160-test commit a211ff4 Merge: de69352 170b7ed Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Tue Jun 8 12:55:01 2021 +0200 Merge branch 'master' into universal/enable-160-test commit de69352 Merge: 0b9bc99 4e13f51 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Fri Jun 4 11:32:35 2021 +0200 Merge branch 'master' into universal/enable-160-test commit 0b9bc99 Merge: 7809cba 4dc46c9 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Mon May 31 14:36:51 2021 +0200 Merge branch 'master' into universal/enable-160-test commit 7809cba Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Mon May 31 14:32:15 2021 +0200 Removing a Debug.Log line. commit e3eda78 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Fri May 28 16:08:47 2021 +0200 Forgot to add the changes to the build settings commit 5bd01ea Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Fri May 28 15:15:26 2021 +0200 Test scenes for the Volume Update Feature
commit c0c961d Merge: f6e204f b8c4896 Author: Arttu Peltonen <arttu.peltonen@unity3d.com> Date: Wed Oct 13 10:54:12 2021 +0300 Merge branch 'master' into srp/urp-debugdisplay-api # Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md commit f6e204f Author: Arttu Peltonen <arttu.peltonen@unity3d.com> Date: Tue Oct 5 12:06:17 2021 +0300 Change public fields into public properties. - Exposed public setters to albedoHueTolerance and albedoSaturationTolerance that were still private. - Fixed compile error in player build due to renamed symbol. commit 793e63f Merge: 945724e f0c1049 Author: Arttu Peltonen <arttu.peltonen@unity3d.com> Date: Mon Oct 4 16:09:35 2021 +0300 Merge branch 'master' into srp/urp-debugdisplay-api # Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md # com.unity.render-pipelines.universal/Runtime/Debug/DebugDisplaySettingsCommon.cs # com.unity.render-pipelines.universal/Runtime/Debug/DebugDisplaySettingsRendering.cs # com.unity.render-pipelines.universal/Runtime/Debug/UniversalRenderPipelineDebugDisplaySettings.cs # com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs commit 945724e Author: Arttu Peltonen <arttu.peltonen@unity3d.com> Date: Thu Sep 16 14:26:26 2021 +0300 Iterate m_Settings array instead of calling each settings object individually. - Changed DebugDisplaySettingsCommon interface implementation because of this. The common settings now report everything as "not active" because the widgets are not owned by it. commit 17a8ef5 Author: Arttu Peltonen <arttu.peltonen@unity3d.com> Date: Thu Sep 16 10:46:41 2021 +0300 Fix casing to camelCase for settings properties commit df48fa1 Author: Arttu Peltonen <arttu.peltonen@unity3d.com> Date: Thu Sep 16 10:06:08 2021 +0300 Changelog commit 2971ab6 Author: Arttu Peltonen <arttu.peltonen@unity3d.com> Date: Thu Sep 16 09:15:36 2021 +0300 Public API for URP DebugDisplaySettings - Made the settings API public - Renamed properties to be more uniform with each other and use camelCase - Added new Material Albedo validation preset: AlbedoDebugValidationPreset.Custom
commit 6d8b669 Merge: 72deede 5b53dd5 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Tue Oct 19 13:56:40 2021 +0200 Merge branch 'master' into universal/fix-msaa-test # Conflicts: # TestProjects/UniversalGraphicsTest_PostPro/Assets/ReferenceImages/Linear/LinuxPlayer/Vulkan/None/146_MSAA_RenderToBackbuffer.png commit 72deede Merge: 289157a 883bd1c Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Tue Sep 21 09:56:18 2021 +0200 Merge branch 'master' into universal/fix-msaa-test commit 289157a Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Thu Sep 16 11:07:07 2021 +0200 Updating Reference Images for DX11 and DX12 commit a3ac932 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Thu Sep 16 10:34:32 2021 +0200 Lowering the threshold to 0.001 commit 861336e Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Thu Sep 16 10:33:34 2021 +0200 Increasing the test threshold from 0 to 0.0025 commit 5d16930 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Thu Sep 16 10:09:36 2021 +0200 Reverting a change in QualitySettings commit 1ccfb01 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Thu Sep 16 09:43:02 2021 +0200 Materials commit ba0de50 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Thu Sep 16 09:42:08 2021 +0200 Reverting a change in GraphicsSettings and QualitySettings commit 9dced83 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Thu Sep 16 08:26:18 2021 +0200 Minor cleanup of RP Assets. commit f0c5d56 Merge: 83fa04a f0467f4 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Thu Sep 16 08:11:44 2021 +0200 Merge branch 'master' into universal/fix-msaa-test # Conflicts: # TestProjects/UniversalGraphicsTest_PostPro/Assets/ReferenceImages/Linear/LinuxPlayer/Vulkan/None/146_MSAA_RenderToBackbuffer.png commit 83fa04a Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Fri Feb 19 13:24:15 2021 +0100 Fixing MSAA test scene commit f2c3b10 Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Fri Feb 19 13:08:27 2021 +0100 Revert "Fixing 146 MSAA test." This reverts commit a0c849e. commit a0c849e Author: Elvar Örn Unnþórsson <ellioman@ellioman.com> Date: Fri Feb 19 13:04:51 2021 +0100 Fixing 146 MSAA test.
commit 70ad6ee Author: Jonas Sideravičius <jonass@unity3d.com> Date: Thu Oct 14 15:04:53 2021 +0300 adding some editor-specific code to avoid a bug with editor setting incorrect depth buffer while on game view commit 850428a Author: Jonas Sideravičius <jonass@unity3d.com> Date: Wed Oct 13 12:28:57 2021 +0300 null exception fix commit 427e0cb Author: Jonas Sideravičius <jonass@unity3d.com> Date: Wed Oct 13 10:02:30 2021 +0300 another DeferredLights null check commit fcb7d7f Author: Jonas Sideravičius <jonass@unity3d.com> Date: Tue Oct 12 15:31:42 2021 +0300 fix for RTIs non render pass platforms commit 62ca66d Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Oct 12 13:14:55 2021 +0300 fixing shader compilation error and renaming define for fb fetch idx commit b5a042f Merge: 4deded8 f9152cf Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Oct 12 12:11:44 2021 +0300 Merge branch 'universal/depth-copy-as-color' of ssh://github.com/Unity-Technologies/Graphics into universal/depth-copy-as-color commit f9152cf Author: Jonas Sideravičius <jonass@unity3d.com> Date: Tue Oct 12 12:07:03 2021 +0300 adding fb fetch to Gbuffer decals and some other depth related fixes for decals commit 159580e Author: Jonas Sideravičius <jonass@unity3d.com> Date: Mon Oct 11 17:37:35 2021 +0300 fixing DBuffer Decals CopyDepth pass not copying the depth and failing rendering commit f95fafb Merge: c4ddd12 e718a8e Author: Jonas Sideravičius <jonass@unity3d.com> Date: Mon Oct 11 13:45:13 2021 +0300 Merge branch 'master' into universal/depth-copy-as-color commit 4deded8 Merge: c4ddd12 1ede825 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Wed Oct 6 16:30:14 2021 +0300 Merge branch 'master' into universal/depth-copy-as-color commit c4ddd12 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Wed Aug 25 13:40:27 2021 +0300 changing the semantic for outDepthColor in VFXPasses.template commit 5dec840 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 24 11:53:11 2021 +0300 adding depth output for VFXGraph depth only passes commit 2510a18 Merge: fd4df44 a938468 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Mon Aug 23 12:00:52 2021 +0300 Merge branch 'master' into universal/depth-copy-as-color commit fd4df44 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Aug 19 15:47:23 2021 +0300 adding _OUTPUT_DEPTH keyword to CopyDepthPass to select correct output buffer in shader commit 165f4d5 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 17 17:26:19 2021 +0300 some cleanup and refactoring and enabling Renderpass for SS forward decals commit 4f9cbd7 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 17 16:02:04 2021 +0300 adding depth copy for renderpass as well and changing how fake depth is handled commit 68d3938 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 17 10:33:59 2021 +0300 terrain shader passes depthonly pass fix to output clippos commit 399ee75 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Mon Aug 16 16:30:48 2021 +0300 formatting fixes commit ee6e7d4 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Mon Aug 16 11:48:25 2021 +0300 enabling depthbuffer for depth copy and adding additional override for ConfigureTarget commit 6accb1c Author: Jonas Sideravicius <jonass@unity3d.com> Date: Fri Aug 13 16:42:23 2021 +0300 merge fix - change descriptor for DepthOnly configureTarget to the correct one commit d887392 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Fri Aug 13 16:10:30 2021 +0300 fix after updating trunk commit 624f0a1 Merge: 933f089 8ee37d5 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Aug 12 16:53:11 2021 +0300 Merge branch 'master' into universal/depth-copy-as-color commit 933f089 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Aug 12 16:43:25 2021 +0300 making depthOnly pass compatible to render color texture and changing shaders to accommodate that commit c149ec9 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Aug 5 14:40:21 2021 +0300 adding IsTransientAttachment to ScriptableRenderPass/NativeRenderPass code commit d39e96d Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 3 11:59:28 2021 +0300 disable fbfetch on DbufferDeferred decals commit d1cef12 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Jul 29 11:57:25 2021 +0300 Revert "some changes to the Foundation Project for Repro project (to be reverted later on)" This reverts commit 80af9be. commit 80af9be Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Jul 29 11:21:14 2021 +0300 some changes to the Foundation Project for Repro project (to be reverted later on) commit a2e4eb6 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Jul 29 11:02:07 2021 +0300 switching _CameraDepthTexture to R32Float and accommodating some stuff for that
commit 03cd89b Merge: d3ec70a 9fd657c Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Sep 23 09:36:27 2021 +0200 Merge branch 'master' into urp/vfx/factorize-template-to-ease-sg-support # Conflicts: # com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteCustomLitSubTarget.cs # com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteLitSubTarget.cs # com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Targets/UniversalSpriteUnlitSubTarget.cs commit d3ec70a Merge: 7502dba 2116818 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Aug 30 13:51:30 2021 +0200 Merge branch 'master' into urp/vfx/factorize-template-to-ease-sg-support commit 7502dba Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Aug 30 12:31:35 2021 +0200 Use common UniversalSubTarget for Sprite & Decal commit 8d271f3 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Aug 30 10:41:17 2021 +0200 Use uber template for all urp target
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. URP VFX SRP Core Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
It appears that you made a non-draft PR! |
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Approving without testing. All PRs are either tested locally by the developers or QA. For the bugfixes, RCA was done or not needed.
Merge universal staging: