-
Notifications
You must be signed in to change notification settings - Fork 840
Universal/depth copy as color #5987
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
…be reverted later on)" This reverts commit 80af9be.
… shaders to accommodate that
…r ConfigureTarget
…t buffer in shader
…y-Technologies/Graphics into universal/depth-copy-as-color
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. URP VFX SRP Core Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
It appears that you made a non-draft PR! |
…ncorrect depth buffer while on game view
commit 70ad6ee Author: Jonas Sideravičius <jonass@unity3d.com> Date: Thu Oct 14 15:04:53 2021 +0300 adding some editor-specific code to avoid a bug with editor setting incorrect depth buffer while on game view commit 850428a Author: Jonas Sideravičius <jonass@unity3d.com> Date: Wed Oct 13 12:28:57 2021 +0300 null exception fix commit 427e0cb Author: Jonas Sideravičius <jonass@unity3d.com> Date: Wed Oct 13 10:02:30 2021 +0300 another DeferredLights null check commit fcb7d7f Author: Jonas Sideravičius <jonass@unity3d.com> Date: Tue Oct 12 15:31:42 2021 +0300 fix for RTIs non render pass platforms commit 62ca66d Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Oct 12 13:14:55 2021 +0300 fixing shader compilation error and renaming define for fb fetch idx commit b5a042f Merge: 4deded8 f9152cf Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Oct 12 12:11:44 2021 +0300 Merge branch 'universal/depth-copy-as-color' of ssh://github.com/Unity-Technologies/Graphics into universal/depth-copy-as-color commit f9152cf Author: Jonas Sideravičius <jonass@unity3d.com> Date: Tue Oct 12 12:07:03 2021 +0300 adding fb fetch to Gbuffer decals and some other depth related fixes for decals commit 159580e Author: Jonas Sideravičius <jonass@unity3d.com> Date: Mon Oct 11 17:37:35 2021 +0300 fixing DBuffer Decals CopyDepth pass not copying the depth and failing rendering commit f95fafb Merge: c4ddd12 e718a8e Author: Jonas Sideravičius <jonass@unity3d.com> Date: Mon Oct 11 13:45:13 2021 +0300 Merge branch 'master' into universal/depth-copy-as-color commit 4deded8 Merge: c4ddd12 1ede825 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Wed Oct 6 16:30:14 2021 +0300 Merge branch 'master' into universal/depth-copy-as-color commit c4ddd12 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Wed Aug 25 13:40:27 2021 +0300 changing the semantic for outDepthColor in VFXPasses.template commit 5dec840 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 24 11:53:11 2021 +0300 adding depth output for VFXGraph depth only passes commit 2510a18 Merge: fd4df44 a938468 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Mon Aug 23 12:00:52 2021 +0300 Merge branch 'master' into universal/depth-copy-as-color commit fd4df44 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Aug 19 15:47:23 2021 +0300 adding _OUTPUT_DEPTH keyword to CopyDepthPass to select correct output buffer in shader commit 165f4d5 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 17 17:26:19 2021 +0300 some cleanup and refactoring and enabling Renderpass for SS forward decals commit 4f9cbd7 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 17 16:02:04 2021 +0300 adding depth copy for renderpass as well and changing how fake depth is handled commit 68d3938 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 17 10:33:59 2021 +0300 terrain shader passes depthonly pass fix to output clippos commit 399ee75 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Mon Aug 16 16:30:48 2021 +0300 formatting fixes commit ee6e7d4 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Mon Aug 16 11:48:25 2021 +0300 enabling depthbuffer for depth copy and adding additional override for ConfigureTarget commit 6accb1c Author: Jonas Sideravicius <jonass@unity3d.com> Date: Fri Aug 13 16:42:23 2021 +0300 merge fix - change descriptor for DepthOnly configureTarget to the correct one commit d887392 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Fri Aug 13 16:10:30 2021 +0300 fix after updating trunk commit 624f0a1 Merge: 933f089 8ee37d5 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Aug 12 16:53:11 2021 +0300 Merge branch 'master' into universal/depth-copy-as-color commit 933f089 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Aug 12 16:43:25 2021 +0300 making depthOnly pass compatible to render color texture and changing shaders to accommodate that commit c149ec9 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Aug 5 14:40:21 2021 +0300 adding IsTransientAttachment to ScriptableRenderPass/NativeRenderPass code commit d39e96d Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 3 11:59:28 2021 +0300 disable fbfetch on DbufferDeferred decals commit d1cef12 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Jul 29 11:57:25 2021 +0300 Revert "some changes to the Foundation Project for Repro project (to be reverted later on)" This reverts commit 80af9be. commit 80af9be Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Jul 29 11:21:14 2021 +0300 some changes to the Foundation Project for Repro project (to be reverted later on) commit a2e4eb6 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Jul 29 11:02:07 2021 +0300 switching _CameraDepthTexture to R32Float and accommodating some stuff for that
commit 70ad6ee Author: Jonas Sideravičius <jonass@unity3d.com> Date: Thu Oct 14 15:04:53 2021 +0300 adding some editor-specific code to avoid a bug with editor setting incorrect depth buffer while on game view commit 850428a Author: Jonas Sideravičius <jonass@unity3d.com> Date: Wed Oct 13 12:28:57 2021 +0300 null exception fix commit 427e0cb Author: Jonas Sideravičius <jonass@unity3d.com> Date: Wed Oct 13 10:02:30 2021 +0300 another DeferredLights null check commit fcb7d7f Author: Jonas Sideravičius <jonass@unity3d.com> Date: Tue Oct 12 15:31:42 2021 +0300 fix for RTIs non render pass platforms commit 62ca66d Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Oct 12 13:14:55 2021 +0300 fixing shader compilation error and renaming define for fb fetch idx commit b5a042f Merge: 4deded8 f9152cf Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Oct 12 12:11:44 2021 +0300 Merge branch 'universal/depth-copy-as-color' of ssh://github.com/Unity-Technologies/Graphics into universal/depth-copy-as-color commit f9152cf Author: Jonas Sideravičius <jonass@unity3d.com> Date: Tue Oct 12 12:07:03 2021 +0300 adding fb fetch to Gbuffer decals and some other depth related fixes for decals commit 159580e Author: Jonas Sideravičius <jonass@unity3d.com> Date: Mon Oct 11 17:37:35 2021 +0300 fixing DBuffer Decals CopyDepth pass not copying the depth and failing rendering commit f95fafb Merge: c4ddd12 e718a8e Author: Jonas Sideravičius <jonass@unity3d.com> Date: Mon Oct 11 13:45:13 2021 +0300 Merge branch 'master' into universal/depth-copy-as-color commit 4deded8 Merge: c4ddd12 1ede825 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Wed Oct 6 16:30:14 2021 +0300 Merge branch 'master' into universal/depth-copy-as-color commit c4ddd12 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Wed Aug 25 13:40:27 2021 +0300 changing the semantic for outDepthColor in VFXPasses.template commit 5dec840 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 24 11:53:11 2021 +0300 adding depth output for VFXGraph depth only passes commit 2510a18 Merge: fd4df44 a938468 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Mon Aug 23 12:00:52 2021 +0300 Merge branch 'master' into universal/depth-copy-as-color commit fd4df44 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Aug 19 15:47:23 2021 +0300 adding _OUTPUT_DEPTH keyword to CopyDepthPass to select correct output buffer in shader commit 165f4d5 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 17 17:26:19 2021 +0300 some cleanup and refactoring and enabling Renderpass for SS forward decals commit 4f9cbd7 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 17 16:02:04 2021 +0300 adding depth copy for renderpass as well and changing how fake depth is handled commit 68d3938 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 17 10:33:59 2021 +0300 terrain shader passes depthonly pass fix to output clippos commit 399ee75 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Mon Aug 16 16:30:48 2021 +0300 formatting fixes commit ee6e7d4 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Mon Aug 16 11:48:25 2021 +0300 enabling depthbuffer for depth copy and adding additional override for ConfigureTarget commit 6accb1c Author: Jonas Sideravicius <jonass@unity3d.com> Date: Fri Aug 13 16:42:23 2021 +0300 merge fix - change descriptor for DepthOnly configureTarget to the correct one commit d887392 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Fri Aug 13 16:10:30 2021 +0300 fix after updating trunk commit 624f0a1 Merge: 933f089 8ee37d5 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Aug 12 16:53:11 2021 +0300 Merge branch 'master' into universal/depth-copy-as-color commit 933f089 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Aug 12 16:43:25 2021 +0300 making depthOnly pass compatible to render color texture and changing shaders to accommodate that commit c149ec9 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Aug 5 14:40:21 2021 +0300 adding IsTransientAttachment to ScriptableRenderPass/NativeRenderPass code commit d39e96d Author: Jonas Sideravicius <jonass@unity3d.com> Date: Tue Aug 3 11:59:28 2021 +0300 disable fbfetch on DbufferDeferred decals commit d1cef12 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Jul 29 11:57:25 2021 +0300 Revert "some changes to the Foundation Project for Repro project (to be reverted later on)" This reverts commit 80af9be. commit 80af9be Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Jul 29 11:21:14 2021 +0300 some changes to the Foundation Project for Repro project (to be reverted later on) commit a2e4eb6 Author: Jonas Sideravicius <jonass@unity3d.com> Date: Thu Jul 29 11:02:07 2021 +0300 switching _CameraDepthTexture to R32Float and accommodating some stuff for that
Merged onto staging branch. Staging branch landed onto master on #6085 |
Purpose of this PR
Why is this PR needed, what hard problem is it solving/fixing?
fixing some issues found on staging branch for #5369
Testing status
Describe what manual/automated tests were performed for this PR
Comments to reviewers
Notes for the reviewers you have assigned.