[HDRP] Add Planar reflections coverage for SubSurfaceScattering in HDRP Runtime Tests#4016
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sebastienlagarde merged 169 commits intomasterfrom planar-sss-coverageMar 30, 2021
+1,407-772
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Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)
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Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)
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Fix issue with physically-based DoF computation and transparent materials with depth-writes ON. (#3689)
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Fix scene being fully grey on playstation when histogram exposure is used but not curve remapping (#3867)
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Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)
authoredFixed Nans happening in RTR when the history render target is bigger than the current viewport (case 1321139). (#3876)
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Added a fallback for the ray traced directional shadow in case of a transmission (case 1307870). (#3882)
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