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Missing lighting quality settings for SSGI (case 1312067). #3609
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* Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Fixing hull constant shader's tesselation cull algorithm. Before it was comparing edges being out of the frustum. This is wrong because the camera could be inside a triangle, in which case the edges could be out of at least 1 frustum plane. Correct fix is to check all three vertices if they are out of at least 1 plane. Result packed tightly into the functions w return component. * Renamed to a new function so we keep backwards compatibility. Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane. * Fixing type back to bool, instead of bool4 * Merging changelog information from rebase. * Making sure scene declaration pass is a bool4 * Adding new test for tesselation culling, with a weird camera angle which fails previous setup. * Fixing formatting of code, rearranging order of test in editor build settings. * Adding reference images for test. * Missing meta file for new tests * Fix bad merge issue * fix bad merge issue * fix bad merge issue Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
… m_FrameCount to the camera frame count (case 1301356). (#3032) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
… dynamic res upscale (#3070) * Added a RenderGraph pass that resets the camera size after the dynamic res upscale * Updated changelog # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md * fixed class name * update class name * PR fix * Fixed RTHandle scale Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * Apply the fix * Changelog * Mofified approach to the fix, this time also fixing override saving of light unit * Use more precise rect line offset calculation * Update CHANGELOG.md Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
* Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Apply the fix * Changelog * Update CHANGELOG.md * fix merge issue Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
* Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * Fix labels style * Update CHANGELOG.md Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
* Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Changed the warning message for ray traced area shadows (case 1303410). (#3029) * - Changed the warning message for ray traced area shadows (case 1303410). * Adds approximation information about ray-traced area shadows Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed side effect on styles during compositor rendering. * Update CHANGELOG.md * fix merge issue Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
* Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Changed the warning message for ray traced area shadows (case 1303410). (#3029) * - Changed the warning message for ray traced area shadows (case 1303410). * Adds approximation information about ray-traced area shadows Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087) * Lightmaps / Removed scene from baking queue + meta files * update reference screenshots Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix size and spacing of compositor info boxes * Fix typo in changelog Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
…tor (#3105) * Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Changed the warning message for ray traced area shadows (case 1303410). (#3029) * - Changed the warning message for ray traced area shadows (case 1303410). * Adds approximation information about ray-traced area shadows Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087) * Lightmaps / Removed scene from baking queue + meta files * update reference screenshots Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Removed unused index parameter * Fix box light attenuation (#3056) * Fix box light attenuation * Update screenshots Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)" This reverts commit 55bb6ff. * Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"" This reverts commit 57ee23b. * Fix default value of _SpecularOcclusionBlend * Fix color picker UI glitch in the Graphics Compositor Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
* Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Changed the warning message for ray traced area shadows (case 1303410). (#3029) * - Changed the warning message for ray traced area shadows (case 1303410). * Adds approximation information about ray-traced area shadows Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix 1299233 ies resize bug * change log * Update CHANGELOG.md * fix merge issue Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com> Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com> Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
* create standalone_cache jobs * use cache jobs for trunk verification * fix commands so linux can recognise them need to wrap each string around "extra-editor-arg"
* Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * Fix undo redo on layered lit editor * Update CHANGELOG.md Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
* Added vulkan install in system requirements * Reworded content Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
* Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * Fix issue with compositor related custom passes still active after disabling the compositor Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
* Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * Fixed a few render texture memory leaks. * Update changelog * Added comment * Update CHANGELOG.md Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
* Fix runtim resource wizard fix regression * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed lookdev reload bug when viewing a scene object * Updated changelog * Re-added lookdev fix Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix error in Depth Of Field near radius blur calculation * Fix typo Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix gc alloc errors * Avoid setting the name of an object during render (gc alloc) * Avoid gc allocs (for real this time)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts. * Update changelog * Remove useless code * Compilation fix. * Update doc * Update Override-HDRI-Sky.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Added alpha support changes for path tracing in bugfix branch. * Updated changelog and added doc. Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Histogram and scalarization warnings. * Fix warning in probe * Changelog * Update CHANGELOG.md Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Change default pivot * Fix ratio persistency through 0 size (case 1308338) * Update CHANGELOG.md * Added multi edition support * Add missing Undo recording * Fix multi edition initialization and multiple state display and targets used in OnSceneGUI * Add missing projection update * Fix inspector refresh when there is multiple different value and we edit them (remove multiple state) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed nullref when adding a volume component in a Volume profile asset * Updated changelog
* Fixed decal normal for double sided materials (case 1312065) * Simplify mirror mode * Update DecalUtilities.hlsl * Update DecalUtilities.hlsl * Updates graphic test * Update screenshots Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixing wrong ordering of frame settings on the UI. Ignoring enums that are tagged as obsolete. * Moving reflection call to its own utility function, and caching frame settings names. * Adding changelog changes. Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Add POM to emissive on tessellated shaders * Fix uv1 for lit shaders * Updated graphic test * reenable test * Update screenshots (test for linux) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Add border around texture when blitting * Comments * tentative fix * Actual fix.
* OverridableFrameSettingsArea.Field.overrideable and OverridableFrameSettingsArea.Field.customOverrideable are duplicate delegates: - They are only called in OverridableFrameSettingsArea.Field.IsOverrideableWithDependencies. - overrideable first gets a chance to declare the field as not overridable, and then customOverrideable gets a chance to override the final result. - customOverrideable is called once for each FrameSettingsFieldAttribute.dependencies, sometimes resulting in duplicate run of the same function with the same input multiple times. - customOverrideable is also coupled with some "positive / negative dependency" system making it hard to understand unnecessarily. It is neater to keep only OverridableFrameSettingsArea.Field.overrideable and delete OverridableFrameSettingsArea.Field.customOverrideable, while adding a ignoreOverride boolean. * With the previous commit, declaring a field with both positive and negative dependency no longer has weird problem with custom override-able delegate. So we give AlphaToMask a positive and a negative dependency as is needed. But still the AlphaToMask field needs a custom override-able delegate to handle cases like when HDRP Asset force deferred while frame setting has forward Lit Shader Mode, so we added a custom override-able delegate too. * update CHANGELOG.md * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset * update CHANGELOG.md
Note for me: need to re-merge master once-hd/bugfix is merged. |
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https://fogbugz.unity3d.com/f/cases/1312067/
Pretty straight forward addition.
Testing status
Opened an asset and made sure the values displayed where what they are expected to be