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Jsonise uniform terrain
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Remove salt water from swamps
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Remove legacy lab content.
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Scenarios
New Scenarios, balancing, bugs with scenarios
#73223
opened Apr 24, 2024 by
kevingranade
•
Draft
At least one ocean start scenario + start locations can start relative to the ocean
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Scenarios
New Scenarios, balancing, bugs with scenarios
stale
Closed for lack of activity, but still valid.
Vehicles
Vehicles, parts, mechanics & interactions
WIP Markdown renderer for imgui windows
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Build
Issues regarding different builds and build environments
<Documentation>
Design documents, internal info, guides and help.
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
[Markdown]
Markdown issues and PRs
NPC snippets overhaul, part 4. astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
talk_tags_combat.json
astyled
#77375
opened Oct 27, 2024 by
Uwuewsky
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Start making debug recipes for tests that can use them
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
[JSON]
Changes (can be) made in JSON
#77749
opened Nov 11, 2024 by
Maleclypse
Loading…
Fix vehicle fridges and freezers sprites
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Vehicles
Vehicles, parts, mechanics & interactions
#78125
opened Nov 25, 2024 by
ampersand55
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NPC snippets overhaul, part 5. Replace obsoleted/Docs
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Missions
Quests and missions
Mods: Defense Mode
Anything to do with the Defense Mode mod
Mods: Innawood 🌲
Anything to do with Innawood mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods
Issues related to mods or modding
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#77376
opened Oct 27, 2024 by
Uwuewsky
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Gun Naming Standardization
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Bombastic Perks
Mods
Issues related to mods or modding
[Python]
Code made in Python
stale
Closed for lack of activity, but still valid.
#74787
opened Jun 26, 2024 by
Uwuewsky
Loading…
NPC snippets overhaul, part 2. astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
talk_tags_[chat/follower/avatar].json
astyled
#77373
opened Oct 27, 2024 by
Uwuewsky
Loading…
NPC snippets overhaul, part 3. astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
talk_tags_line.json
astyled
#77374
opened Oct 27, 2024 by
Uwuewsky
Loading…
NPC snippets overhaul, part 1. astyled PR, label is assigned by github actions
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
talk_tags.json
astyled
#77372
opened Oct 27, 2024 by
Uwuewsky
Loading…
E to eat food and a to activate it, no mixes
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
<Documentation>
Design documents, internal info, guides and help.
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
NPCs Will Forgive the Player Over Time
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Innawood 🌲
Anything to do with Innawood mod
Mods
Issues related to mods or modding
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#75535
opened Aug 9, 2024 by
MNG-cataclysm
•
Draft
2 tasks done
Selkies - Set up all of their skin effects.
astyled
astyled PR, label is assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Unhardcode mx_city_trap
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
#78728
opened Dec 22, 2024 by
Procyonae
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[Innawoods] Fixes trails spawning manmade stuff
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Innawood 🌲
Anything to do with Innawood mod
#78777
opened Dec 26, 2024 by
Maarifrah
Loading…
[ Xedra Evolved ] Update more comestibles to use effect_on_consumption
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
EOC: Effects On Condition
Anything concerning Effects On Condition
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#78805
opened Dec 28, 2024 by
Maleclypse
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[Xedra Evolved] Add some powers for werewolves
astyled
astyled PR, label is assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#78005
opened Nov 19, 2024 by
Standing-Storm
•
Draft
[ Xedra Evolved ] Vampire cure is broken once again (need working suggestions)
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#78774
opened Dec 26, 2024 by
Maleclypse
Loading…
[ Xedra Evolved ] Reduce the dreamer time stop artifact time slightly
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#78653
opened Dec 19, 2024 by
Maleclypse
•
Draft
Fixedbatteryrecipes
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items: Battery / UPS
Electric power management
Items: Gunmod / Toolmod
Weapon and tool attachments, and add-ons
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Innawood 🌲
Anything to do with Innawood mod
new contributor
#78752
opened Dec 24, 2024 by
kekwlboy12469
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[ Xedra Evolved ] Salamander eruption mutable special
astyled
astyled PR, label is assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Melee
Melee weapons, tactics, techniques, reach attack
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
#69553
opened Nov 19, 2023 by
Maleclypse
Loading…
Exodii Ceramics
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Monsters
Monsters both friendly and unfriendly.
ProTip!
Adding no:label will show everything without a label.