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Exodii Ceramics #77484
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Exodii Ceramics #77484
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I feel like the most obvious point of distinction for ceramics is lack of repairability. We're already way too permissive about what we allow to be repaired, and extending it to ceramics is a further escalation. Especially if you're talking about ballistics, the damage model isn't missing chips, it's stress fractures throughout the piece. I'm also not clear on the gun barrel link, we already don't really model barrel erosion, so what would be distinctive about ceramics in this use case? |
If this is mostly flavor and a reason to explain how the exodii armor their fellows somewhat durably without overloading them with steel, cool! Is there more to it? |
The initial idea is that chipped armor can be patched but cracked armor has to be basically mulched, the nanotubes recovered, and recast. Patching can be done with a kiln, otherwise the player effectively would cash in the damaged plate towards the cost of a new one. When it gets to the point of player equipment, intact ceramic armor can non_functional into chipped ceramic armor which then non_functionals into shattered ceramic amor, with decreased defense for the first and effectively zero defense at shattered like our ballistic plates. Gun barrel is just flavor at this point, I don't expect to add any ceramic firearm components. |
I don't plan to add a ceramic plate full body suit anytime soon, but more Exodii-sold ceramic items would be fun to explore. |
One idea for a ceramic-type armor is to have something like a scale mail with the scales made out of ceramic material that can only be repaired by replacing the damaged scales. Same principle as the dragon skin armor, which was also "bulky but strong". https://en.wikipedia.org/wiki/Dragon_Skin |
The trick is that the Exodii don't really need body armor, they would directly attach it to their mechanical body. They stock a few interesting items they've collected, but it would take some significant work to get them to produce something like that for the survivor. Not ruling it out, but that's outside the scope of what I'm planning here. |
It's easy enough to do. Using the torso as an example. Create torso-covering armor from any fabric with any covering. Add N pockets: We create one plate with a coverage equal to 100/N. (For example: N = 20). And that's where the implementation feature comes in. When taking protection into account, the coverage for one part of the body is summed up from all plates. That is, as long as all N plates are unbroken, the coverage will be equal to 100%. But if one of the plates is broken, the coverage will be equal to The problem is that armor that covers more than one body part turns into a long list of pockets. An alternative would be one pocket for ablative armor. But the plate, when damaged, is replaced by the exact same plate, but with less coverage. So there was 100% coverage, damage it and you get 95%. And continue to 0% or in two or three steps say the armor is destroyed and replace it with air. |
Oh yeah technical implementation isn't hard, it's the "convince the Exodii to make it" issue. As their main combat units, the Quads, can't wear personal armor, they might have a few pieces in their stockpiles but would be unlikely to help manufacture a piece of armor for a human. I'm fine with adding a vest for sale though. |
Convince in terms of lore? Or how to technically implement it? |
I wasn't necessarily talking about a wearable body armor, I meant that the armor-plates could overlap like scales and be designed to be easily replaced, to get around the issue with ceramic being unrepairable. |
I know the intent of this PR is to provide "examples of those other worlds" which I very much like. But if we just want a suitable ceramic-like armor material for the exodii I have a suggestion. Given these criteria:
I would suggest a compound between a hard/super dense transition metal and boron, carbon or nitrogen. These are known to format extremely strong covalent bonds in cubic or hexagonal crystal systems and could have a hardness approaching that of diamond. These can be at modern tech level: Some real-life such compounds that are extremely hard and heavy is tungsten boride, tungsten carbide, osmium diboride and rhenium diboride, which a density about twice that of steel. We already have tungsten carbide in the game in the form of "Layered Carbide" that's used in the phase immersion suit and the RM13 combat armor. These can be higher than modern tech level: The making of similar such compounds is a very active area of research in material science, and it's possible that a superhard material harder than diamond can exist. Recently a tungsten nitride was designed using machine learning. These can be lower than modern tech level: Rhenium diboride in particular was synthesized in the 60s, but it could have been made even earlier provided you had access to high-purity rhenium or boron powder. Essentially you would only need an electric arc furnace (invented in the 1800s), a way to purge its atmosphere with an inert gas like helium or argon to prevent oxidation, and a controlled cooling system. |
See the comment and linked article in Cataclysm-DDA/data/json/materials.json Line 1997 in 2b78745
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Small scale ceramic lamellar like the dragonskin definitely has a use! One thought I had with this is that the Exodii would use smaller hexagon plates around joints, so it isn't impossible to repurpose a batch of those by attaching them to a vest of some sort. They'd be much more willing to sell you a crate of something they can whip up in an afternoon than do the work of making a vest for you. |
Only a tangental point, but I feel like "convince faction to do full on research and development for you" is being treated as too viable an option, as in it defaults to "hell no" and would need an overwhelmingly good use case to overcome that. No one in the setting has enough spare resources to embark on real research and design unless it's a critical survival issue for the faction itself. |
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Could a survivor perhaps do their own manufacturing of personal armour and balistic plates from larger pieces? You are working with entire plates from quads afterall. Wouldn´t it be possible to just cut it into pieces with the right powertools and use those pieces for your own lamellar or scale armours or perhaps just cut out a piece in the rough shape of a balistic plate or breastplate? Also gives the Exodii a means to ´sell´ you some of their own ceramic. They just sell you a few of thier surplus or perhapse slightly damaged armores but you need to do the manufacturing yourself. |
TL;DR: I'm not adding any player armor with this PR. The Exodii have no reason to make it for you, the Earth factions that could potentially do something with it lack motivation to shift from well-understood steel to barely-understood-and-not-dramatically-superior Exodii ceramics. I'm adding this to make the Exodii interesting, not to upend the armor meta again. I think it would be fun to add some additional uses for Exodii ceramics but as was said above, the Exodii don't have much motivation to design armor for the player. Since the ceramic isn't from a single world but rather the combination of two different technologies, they don't have a stockpile of ceramic suits to sell you. Using small pieces for lames is possible, but cutting ceramics to fit would be an extremely tedious process requiring diamond or boron carbide cutting tools and the ability to measure stress along the surfaces and substratum. The (C:DDA's) Earth technology base to do that kind of work and the requisite testing to maximize effectiveness for something like fitted body armor is effectively gone. A survivor plated coat would be possible using smaller sections used to armor joints or somehow managing to cut pieces to size, however with ceramic armor you generally need plates to be over certain minimum dimensions so avoid a strike damaging the outer edge and compromising the plate sooner than a hit on the center. |
Summary
Content "Exodii Ceramics"
Purpose of change
Exodii have encountered diverse technological bases in their travels, but we don't have a ton of examples of those other worlds. This adds some content based around a world the Exodii visited that had advanced ceramic production.
Describe the solution
Adds a new ceramic material used by the Exodii for a bulky but strong form of ceramics. Able to be reproduced from local materials and a carbon nanotube production process they discovered in a past jump, this is a bulky but tough material that can be used for armor plating and other high-wear applications like gun barrels.
Describe alternatives you've considered
None
Testing
WIP
Additional context