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Issues list

Convert some vehicle operations to be map aware astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Monsters Monsters both friendly and unfriendly. NPC / Factions NPCs, AI, Speech, Factions, Ownership Vehicles Vehicles, parts, mechanics & interactions
#79477 opened Feb 1, 2025 by PatrikLundell Loading…
Mortars astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs
#79303 opened Jan 23, 2025 by GuardianDll Draft
Gunstore Overhaul [Feedback Wanted] astyled astyled PR, label is assigned by github actions Code: Tests Measurement, self-control, statistics, balancing. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Containers Things that hold other things Items: Magazines Ammo holding items and objects. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Defense Mode Anything to do with the Defense Mode mod Mods: Desert Region Anything relating to the Desert Region mod Mods: Generic Guns Anything to do with Generic Guns Mods: No Hope Relating to the mod No Hope Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA. Scenarios New Scenarios, balancing, bugs with scenarios Spawn Creatures, items, vehicles, locations appearing on map
#79285 opened Jan 22, 2025 by Holli-Git Draft
Run the codebase through IWYU Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Achievements / Conducts / Scores Player goals and how they are tracked. Info / User Interface Game - player communication, menus, etc. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Archery Bows, crossbows, arrows, bolts Items: Armor / Clothing Armor and clothing Items: Battery / UPS Electric power management Items: Containers Things that hold other things Items: Food / Vitamins Comestibles and drinks Items: Magazines Ammo holding items and objects. json-styled JSON lint passed, label assigned by github actions Limbs Limbs, mutable limbs, and code related to them. Lore Game lore, in-game communication. Also the Lore tab. Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Martial Arts Arts, Techniques, weapons and anything touching martial arts. Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Weather Rain, snow, portal storms and non-temperature environment Melee Melee weapons, tactics, techniques, reach attack Missions Quests and missions Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site Scenarios New Scenarios, balancing, bugs with scenarios Translation I18n Vehicles Vehicles, parts, mechanics & interactions
#79239 opened Jan 19, 2025 by moxian Draft
New Exodii weapon, the Khuunäöfaai astyled astyled PR, label is assigned by github actions Code: Tooling Tooling that is not part of the main game but is part of the repo. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Magazines Ammo holding items and objects. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Generic Guns Anything to do with Generic Guns [Python] Code made in Python
#79001 opened Jan 7, 2025 by Daved27hundred Draft
2 of 4 tasks
Apply Clang-Tidy and VS static analysis suggestions. astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Crafting / Construction / Recipes Includes: Uncrafting / Disassembling EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Achievements / Conducts / Scores Player goals and how they are tracked. Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions Limbs Limbs, mutable limbs, and code related to them. Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Weather Rain, snow, portal storms and non-temperature environment Melee Melee weapons, tactics, techniques, reach attack Missions Quests and missions Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site Translation I18n Vehicles Vehicles, parts, mechanics & interactions
#78957 opened Jan 5, 2025 by CLIDragon Loading…
[Desert Region] Rework canyon variation as same id omts using parameters and z nests astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Desert Region Anything relating to the Desert Region mod Mods Issues related to mods or modding
#78899 opened Jan 2, 2025 by Procyonae Draft
Revamp the military base astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Monsters Monsters both friendly and unfriendly. Scenarios New Scenarios, balancing, bugs with scenarios Spawn Creatures, items, vehicles, locations appearing on map
#78463 opened Dec 10, 2024 by Milopetilo Draft
1 of 9 tasks
Remove salt water from swamps astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA.
#78419 opened Dec 8, 2024 by harakka Draft
3 tasks
eoc: hoist default var value to helper structs astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Missions Quests and missions Mods: Sky Island Anything about the Sky Island mod Mods: Xedra Evolved Anything to do with Xedra Evolved Monsters Monsters both friendly and unfriendly. new contributor NPC / Factions NPCs, AI, Speech, Factions, Ownership
#78056 opened Nov 21, 2024 by andrei8l Draft
1 task
Add Talker vehicle and EOCs for vehicles Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells NPC / Factions NPCs, AI, Speech, Factions, Ownership [Python] Code made in Python Translation I18n Vehicles Vehicles, parts, mechanics & interactions
#77564 opened Nov 3, 2024 by Ramza13 Draft
Exodii Ceramics astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Monsters Monsters both friendly and unfriendly.
#77484 opened Oct 31, 2024 by Drew4484 Draft
5 of 6 tasks
make turrets controlled by ID readers/consoles deactivate instead of despawn (revamped) astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly.
#76728 opened Sep 30, 2024 by KeremBabaG Draft
5 tasks
Clean water put into water heater instantly spoils Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Food / Vitamins Comestibles and drinks (S2 - Confirmed) Bug that's been confirmed to exist
#75917 opened Aug 24, 2024 by Psithief
Implement a new type for plants / Expand furniture functionality for plants Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! <Suggestion / Discussion> Talk it out before implementing
#75776 opened Aug 17, 2024 by Karol1223
Incendiary field burns fire immune player [C++] Changes (can be) made in C++. Previously named `Code` Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. (S2 - Confirmed) Bug that's been confirmed to exist
#75743 opened Aug 16, 2024 by Terrorforge
Terrain and furniture upgrades [C++] Changes (can be) made in C++. Previously named `Code` Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#75708 opened Aug 15, 2024 by NetSysFire
Hidden traps also block dragged furniture Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Map / Mapgen Overmap, Mapgen, Map extras, Map display (S1 - Need confirmation) Report waiting on confirmation of reproducibility
#74877 opened Jul 3, 2024 by LyranRenegade
Remove legacy enum handling for and the extern list of field types astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Scenarios New Scenarios, balancing, bugs with scenarios Vehicles Vehicles, parts, mechanics & interactions
#74543 opened Jun 15, 2024 by Procyonae Loading…
Invisble traps are being avoided by npcs Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Mechanics: Character / Player Character / Player mechanics (P3 - Medium) Medium (normal) priority (S2 - Confirmed) Bug that's been confirmed to exist
#74200 opened May 30, 2024 by LyranRenegade
[MoM] Add biokinesis/vitakinesis research facility astyled astyled PR, label is assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Mind Over Matter Mods Issues related to mods or modding
#74197 opened May 30, 2024 by Standing-Storm Draft
region_settings -> region_overlay for mods astyled astyled PR, label is assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Desert Region Anything relating to the Desert Region mod Mods: No Hope Relating to the mod No Hope Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA. Mods Issues related to mods or modding stale Closed for lack of activity, but still valid.
#73602 opened May 9, 2024 by Procyonae Draft
Auto roof on "rock" construction results in natural rock roof Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Good First Issue This is a good first issue for a new contributor [JSON] Changes (can be) made in JSON (S2 - Confirmed) Bug that's been confirmed to exist
#73316 opened Apr 27, 2024 by PatrikLundell
Remove legacy lab content. astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) (P5 - Long-term) Long-term WIP, may stay on the list for a while. Scenarios New Scenarios, balancing, bugs with scenarios
#73223 opened Apr 24, 2024 by kevingranade Draft
At least one ocean start scenario + start locations can start relative to the ocean astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Scenarios New Scenarios, balancing, bugs with scenarios stale Closed for lack of activity, but still valid. Vehicles Vehicles, parts, mechanics & interactions
#72866 opened Apr 6, 2024 by Procyonae Draft
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