-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[ Xedra Evolved ] Salamander eruption mutable special #69553
base: master
Are you sure you want to change the base?
Conversation
@John-Candlebury if you have a minute to make recommendations on the connections section? I always get so confused on mutables at this point. I think I've got the z-0 and z-1 connections complete. I need to get the z-0 to z.-1 connection working basically the ground floor to eruption entrance. Basically I'm removing the mine shaft layer and then I'm having difficulties there. I think once I'm past that I can rename all the mine overmaps to my salamander overmaps? |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Auto-requesting reviews from non-collaborators: @GuardianDll
data/mods/Xedra_Evolved/mapgen/mutable/salamander_eruption.json
Outdated
Show resolved
Hide resolved
If I understand your intentions here, I think you just want a simple connection type for both the 0 to +1 gap and another one for the 0 to -1 gap. |
So I'm getting these two errors on start now.
|
data/mods/Xedra_Evolved/mapgen/mutable/salamander_eruption_nested.json
Outdated
Show resolved
Hide resolved
data/mods/Xedra_Evolved/mapgen/mutable/salamander_eruption_nested.json
Outdated
Show resolved
Hide resolved
data/mods/Xedra_Evolved/mapgen/mutable/salamander_eruption.json
Outdated
Show resolved
Hide resolved
data/mods/Xedra_Evolved/mapgen/mutable/salamander_eruption.json
Outdated
Show resolved
Hide resolved
data/mods/Xedra_Evolved/mapgen/mutable/salamander_eruption.json
Outdated
Show resolved
Hide resolved
data/mods/Xedra_Evolved/mapgen/mutable/salamander_eruption.json
Outdated
Show resolved
Hide resolved
data/mods/Xedra_Evolved/mapgen/mutable/salamander_eruption.json
Outdated
Show resolved
Hide resolved
Co-authored-by: Anton Burmistrov <Night_Pryanik@mail.ru>
data/mods/Xedra_Evolved/mapgen/mutable/salamander_eruption.json
Outdated
Show resolved
Hide resolved
data/mods/Xedra_Evolved/mapgen/mutable/salamander_eruption.json
Outdated
Show resolved
Hide resolved
data/mods/Xedra_Evolved/mapgen/mutable/salamander_eruption_nested.json
Outdated
Show resolved
Hide resolved
data/mods/Xedra_Evolved/mapgen/mutable/salamander_eruption.json
Outdated
Show resolved
Hide resolved
Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to Hints for adding a new word to the dictionary
|
Summary
Mods "Xedra Evolved: Salamander Eruption"
Purpose of change
Paraclesian starts need to have dungeons that allow them to gather the materials they need to mutate. This is the first of those. I've based it off of the mines to start once I've got it working I'll build separate finales for it.
Describe the solution
Mutable special, need help with mutable structure. I always mess up there.
Describe alternatives you've considered
Making much smaller eruptions. That would be intelligent. Maybe I could make some one tile micro intrusions.
Testing
In progress.
Additional context