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[Xedra Evolved] Add some powers for werewolves #78005
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"values": [ | ||
{ | ||
"value": "MOTION_VISION_RANGE", | ||
"add": { "math": [ "2 + (u_has_trait('WEREWOLF_HYBRID_FORM_TRAITS') * 2) + (u_has_trait('VAMPIRE_WOLF_FORM_TRAITS') * 4)" ] } |
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I'm having trouble tracking VAMPIRE_WOLF_FORM_TRAITS
this down?
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It's here:
"id": "VAMPIRE_WOLF_FORM_TRAITS", |
I've just been reusing the vampire version for other people who can turn into a wolf (pooka and werewolves). I probably should have given it a more generic id but it's too late now
Summary
Mods "[Xedra Evolved] Add some powers for werewolves"
Purpose of change
Turning into a giant wolf-human monster that can rip zombies to shreds and regenerate from near-fatal wounds in minutes is already pretty cool, but a few more powers wouldn't hurt.
Describe the solution
Add some powers focused around hunting, fighting alien or extradimensional threats, and the moon. Werewolf powers are divided into five tiers (like vampire powers). You gain powers by fighting things unarmed--or armed with claws, of course--since the wolf must hunt, with your progression based on the xp of the thing you're fighting. When you hit a threshold, you get a message and visible effect so you can go into the wilderness and commune with the moon, which gives you a new power.
Tier 1
Tier 2
Tier 3
Tier 5
Werewolves use mana for their powers, though their mana bar is recalculated and not based on intelligence.
More to come.
Describe alternatives you've considered
Testing
WIP
Additional context