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[Xedra Evolved] Add some powers for werewolves #78005

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@Standing-Storm Standing-Storm commented Nov 19, 2024

Summary

Mods "[Xedra Evolved] Add some powers for werewolves"

Purpose of change

Turning into a giant wolf-human monster that can rip zombies to shreds and regenerate from near-fatal wounds in minutes is already pretty cool, but a few more powers wouldn't hurt.

Describe the solution

Add some powers focused around hunting, fighting alien or extradimensional threats, and the moon. Werewolf powers are divided into five tiers (like vampire powers). You gain powers by fighting things unarmed--or armed with claws, of course--since the wolf must hunt, with your progression based on the xp of the thing you're fighting. When you hit a threshold, you get a message and visible effect so you can go into the wilderness and commune with the moon, which gives you a new power.

Tier 1

  • Running through the River: Removes your scent completely while active.
  • Scent the Prey: Heightens your sense of smell, letting you detect nearby enemies. Thanks to special vision changes this does not detect enemies you wouldn't be able to smell like Nether creatures or robots.

Tier 2

  • Sense the Outsider: Werewolves hunt extradimensional or alien threats, and this lets you detect them. Nether creatures, Fair Folk, Triffids, Mi-go, etc.

Tier 3

  • Argent Claws: Transform your claws to silver, doing extra damage to extradimensional threats.
  • Partial Shift: Shift only a part of your body. Gain claws or wolf eyes in human form, or human hands in wolf form.

Tier 5

  • Form of the Primal Hunter: The werewolf transforms into a nightmare of lupine fury, an enormous wolf over two meters tall at the shoulder, with fur as thick as armor and teeth that can rend steel. This form as very taxing and cannot be sustained for long, but can do enormous damage.

Werewolves use mana for their powers, though their mana bar is recalculated and not based on intelligence.

More to come.

Describe alternatives you've considered

Testing

WIP

Additional context

@Standing-Storm Standing-Storm marked this pull request as draft November 19, 2024 18:39
@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Mods: Xedra Evolved Anything to do with Xedra Evolved labels Nov 19, 2024
@github-actions github-actions bot requested a review from Maleclypse November 19, 2024 18:39
@github-actions github-actions bot added the astyled astyled PR, label is assigned by github actions label Nov 19, 2024
"values": [
{
"value": "MOTION_VISION_RANGE",
"add": { "math": [ "2 + (u_has_trait('WEREWOLF_HYBRID_FORM_TRAITS') * 2) + (u_has_trait('VAMPIRE_WOLF_FORM_TRAITS') * 4)" ] }
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I'm having trouble tracking VAMPIRE_WOLF_FORM_TRAITS this down?

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It's here:

"id": "VAMPIRE_WOLF_FORM_TRAITS",

I've just been reusing the vampire version for other people who can turn into a wolf (pooka and werewolves). I probably should have given it a more generic id but it's too late now

@github-actions github-actions bot added EOC: Effects On Condition Anything concerning Effects On Condition json-styled JSON lint passed, label assigned by github actions labels Nov 24, 2024
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3 participants