🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
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Updated
Aug 10, 2024 - C#
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
A character focused Toon Shader for Unity using Shader Graph.
💧🎨 Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0
Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2
A 3d/2d capable self-hosted virtual tabletop
Shaders in games are awesome! In this tutorial, I'll introduce you to the beautiful world of Shader Graph in Unity, even if you have no prior experience in it.
This repository enables the use of a MainLight and Shadow Node through Unity's Custom Shader Graph without requiring manual keyword definitions.
Application for procedural terrain generation using Perlin noise settings
Unity files for the 100 Days of Shaders and Textures using the Universal Render Pipeline
Desktop application for generating and running GLSL code created using a visual graph
Efecto de contorno para objetos 3D. Genera bordes visibles, ideal para resaltar elementos interactivos o lograr un estilo toon/cómic.
Sistema visual de agua y entorno submarino para URP. Incluye efectos inmersivos ideales para escenas acuáticas o VR.
Galaxia con VFX Graph en Unity 6 URP
Efectos visuales de sangre: salpicaduras, manchas y partículas para impactos y escenas sangrientas
Generate and use Barycentric mesh data for rendering wireframes in the Unity 3D Shader Graph.
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