Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
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Updated
Mar 10, 2025 - HLSL
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
GPU voxel mesh generation and drawing in Unity HDRP
Part 1 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.
Part 3 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.
Part 2 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.
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