A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
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Updated
Jul 31, 2022 - C
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
A minimal example of a custom render pipeline with the Retro3D shader.
bevy gaussian splatting render pipeline plugin 🕊️🌌
Noesis - unity scriptable render pipeline with all main urp features.
Implement a customized render pipeline in godot 4.3+
A flight-simulator style game, written in Python and Panda3D, where you locate enemy positions and report on their activity.
Modular rendering graph
用于学习实验SRP特性和测试用管线。
My free and open-source Vulkan renderering engine
Render pass for Unity URP
Curated agent skills for Unity shader development targeting mobile GPUs and WebGL browsers.
Build Unity shader skills for mobile GPUs and WebGL with AI-ready guides for writing, reviewing, and optimizing shaders
High-performance Unity pooling for Unity 6.0–6.4 (Built-in/URP/HDRP). ObjectPooling, render pipeline agnostic.
An Adobe CEP based, exporter for Adobe After Effects 2022+
Export Unity Frame Debugger data to structured JSON for AI-assisted rendering analysis. No public API needed.
Blender 3D Studio Pipeline is a high-performance deployment framework designed for advanced CGI rendering and geometry node management. This automated workspace streamlines heavy asset libraries, optimizes Cycles rendering telemetry, and manages complex PBR texture routing.
Cinema 4D Studio Pipeline is a professional, high-performance 3D rendering and motion graphics deployment environment. This automated framework streamlines complex geometry caching, manages external render nodes (Redshift/Octane), and optimizes high-resolution texture libraries for cinematic projects.
This project was developed as a Computer Engineering Graduation Project at Manisa Celal Bayar University. It adjusts the default rendering system for 3D pixel art style to further optimize the performance on mobile devices
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