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jinhyeonseo01/README.md

Clerin

C#/C++ developer from Korea focused on client-side and graphics programming with Unity and Unreal Engine.

GitHub profile YouTube channel

Focus Areas

  • Game client development focused on gameplay and systems programming
  • Technical art workflows that bridge art and engineering
  • Real-time rendering and graphics optimization (fundamentals)
  • Graphics API practice with OpenGL and DirectX 12 (fundamentals)

Languages and Tools

cplusplus csharp git opengl directx12 unity unreal

GitHub Stats

GitHub stats Top languages

Stats cards are updated daily by GitHub Actions (.github/workflows/grs.yml).

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  1. CatchAndCook CatchAndCook Public

    The third-person game project developed by designing and building a C++ and DirectX12–based framework and rendering pipeline.

    C++ 52 3

  2. Unity-CustomShaderGraph-Unlit-With-ShadowLight Unity-CustomShaderGraph-Unlit-With-ShadowLight Public

    This repository enables the use of a MainLight and Shadow Node through Unity's Custom Shader Graph without requiring manual keyword definitions.

    C# 9 1

  3. OpenGL-E2U-Framework OpenGL-E2U-Framework Public

    Easy to understand, wrapped for ease of use C++ OpenGL API Pipeline Template Project. With) Assimp, ImGui, OpenGL SOIL

    C++ 5

  4. Project-RhythmEngineer Project-RhythmEngineer Public

    C++ WinAPI&Direct2D 2D Rendering Pipeline Game Project, (University Project)

    C++ 5 1

  5. SimpleNetwork2 SimpleNetwork2 Public

    C# asynchronous Multi-Core server/client socket library based on IOCP - EAP SocketAsyncEventArgs supporting TCP/UDP

    C# 5 1

  6. UnityShaderIDEBridge-Rider UnityShaderIDEBridge-Rider Public

    A Unity Editor package that routes shader file opens to JetBrains Rider while keeping C# scripts in your primary IDE.

    C# 2