C#/C++ developer from Korea focused on client-side and graphics programming with Unity and Unreal Engine.
- Game client development focused on gameplay and systems programming
- Technical art workflows that bridge art and engineering
- Real-time rendering and graphics optimization (fundamentals)
- Graphics API practice with OpenGL and DirectX 12 (fundamentals)
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Stats cards are updated daily by GitHub Actions (
.github/workflows/grs.yml).
- GitHub: jinhyeonseo01
- Blog: techblog.clerindev.com
- YouTube: @clerin_dev
