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jinhyeonseo01/README.md

Clrain

C#/C++ and Unity/Unreal developer from korea. Mostly interested in client (and graphics) programming.

Languages and Tools:

cplusplus csharp git opengl directx12 unity unreal

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clrain_dev

clrain

 clrain

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  1. CatchAndCook CatchAndCook Public

    The third-person game project developed by designing and building a C++ and DirectX12–based framework and rendering pipeline.

    C++ 43 3

  2. Unity-CustomShaderGraph-Unlit-With-ShadowLight Unity-CustomShaderGraph-Unlit-With-ShadowLight Public

    This repository enables the use of a MainLight and Shadow Node through Unity's Custom Shader Graph without requiring manual keyword definitions.

    C# 8

  3. EasyToUnderstand-Cpp-OpenGL-Template EasyToUnderstand-Cpp-OpenGL-Template Public

    Easy to understand, wrapped for ease of use C++ OpenGL API Pipeline Template Project. With) Assimp, ImGui, OpenGL SOIL

    C++ 5

  4. Project-RhythmEngineer Project-RhythmEngineer Public

    C++ WinAPI&Direct2D 2D Rendering Pipeline Game Project, (University Project)

    C++ 4 1

  5. SimpleNetwork2 SimpleNetwork2 Public

    C# asynchronous Multi-Core server/client socket library based on IOCP - EAP SocketAsyncEventArgs supporting TCP/UDP

    C# 5 1